//inheightmapcodeinspawnarray. //set to use something like scintegratedbase if > than some ? //or scallowintegratedbase //for the roads, and make them //to reduce ent usage.
//sctanksinground_winterior, add so if very close use that (make them deep)
//add and scbaselookback ent thing, so can rm if 3x3clear. //maybe same for extended
heightmap modulate modulo default strenth ? 0.5 uses same values as default thing ?ignore holes? (holes cause to not use value)? do for each real test. 512+(512(0.5)) ex
Name:
Anonymous2021-12-25 10:43
use same sort of string many to decide which one. for function... 0, 1? not needed...?
Name:
Anonymous2021-12-25 10:44
so to "blend" 2 of them?
Name:
Anonymous2021-12-25 10:45
but first one decideds where "holes" are, with 2nd one, if "hole" then doesn't count towards?"
Name:
Anonymous2021-12-25 10:45
Thus the modes? if 0 normal, if 1 returns 0 for hole no matter what?
Name:
Anonymous2021-12-25 10:46
mode set on "hole" value tho?
Name:
Anonymous2021-12-25 10:47
ie the 0,1 allready used to say "detect hole/not", if ? 2? (or maybe some big number to be clear): then it detects a hole, but doesn't report, and reports 0 for heightif hole: thus no modulation vs master.
Name:
Anonymous2021-12-25 10:48
like gimp?
Name:
Anonymous2021-12-26 1:06
randsc: modes 1(checkbox) randomizes each totally (between 0 and 1?)+whatever was set... or rather using whatever was set rand*(num) or rand*1 2 randomizes each totally ignoring what was set? 3 rand set?
All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost.
From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.