Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

vAx

Name: Anonymous 2021-05-31 15:46

The Pfizer vaccine is in phase three trials, if you get the vaccine, you are a lab rat. The study continues on until April 2023.

https://clinicaltrials.gov/ct2/show/NCT04368728?term=NCT04368728&draw=2&rank=1

This is a, quote:

>PLACEBO-CONTROLLED, RANDOMIZED, OBSERVER-BLIND, DOSE-FINDING STUDY TO EVALUATE THE SAFETY, TOLERABILITY, IMMUNOGENICITY, AND EFFICACY OF SARS-COV-2 RNA VACCINE CANDIDATES AGAINST COVID-19 IN HEALTHY INDIVIDUALS

This means that some portion of the vaccines administered are actually just placebos.

Name: Anonymous 2025-04-23 16:14

SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
]save somesavetestfile
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile.sav...
PRVM_GetString: Invalid temp-string offset (13346065 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
Received signal 11, exiting...
Saving persistent data...
done!
Client "Player1" dropped
devilspie: no process found
sh: 1: xwit: not found

Name: Anonymous 2025-04-23 16:15

]save somesavetestfile2
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile2.sav...
PRVM_GetString: Invalid temp-string offset (12899245 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
PRVM_GetString: Invalid temp-string offset (1305 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=ret_string
null function executing??
PRVM_GetString: Invalid temp-string offset (327 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=get_cvars_s
null function executing??
PRVM_GetString: Invalid temp-string offset (66 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_name
null function executing??
PRVM_GetString: Invalid temp-string offset (0 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_string
null function executing??
PRVM_GetString: Invalid temp-string offset (9016 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_Write, ent=488, name=getbone_phal
null function executing??
done.

Name: Anonymous 2025-04-23 16:16

ArenaAutomatica - by MikeeUSA (LICENSE: Gnu GPL v2)
CSQC Build information: xonotic-v0.6.0-13207-gd9151d9
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
]save somesavetestfile3
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile3.sav...
PRVM_GetString: Invalid temp-string offset (12906178 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (0 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
PRVM_GetString: Invalid temp-string offset (1429 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=ret_string
null function executing??
PRVM_GetString: Invalid temp-string offset (327 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=get_cvars_s
null function executing??
PRVM_GetString: Invalid temp-string offset (66 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_name
null function executing??
PRVM_GetString: Invalid temp-string offset (0 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_string
null function executing??
PRVM_GetString: Invalid temp-string offset (9016 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_Write, ent=488, name=getbone_phal
null function executing??
done.

Name: Anonymous 2025-04-23 16:16

found 0 parameters on line 11, should be 8 or more parameters (origin[0] origin[1] origin[2] radius color[0] color[1] color[2] style "cubemapname" corona angles[0] angles[1] angles[2] coronasizescale ambientscale diffusescale specularscale flags)
invalid rtlights file "maps/Dm_AutoplayArena.basescale1.rtlights"
CSQC Build information: xonotic-v0.6.0-13207-gd9151d9
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
Could not load BGM track.
]save somesavetestfile5
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile5.sav...
PRVM_GetString: Invalid temp-string offset (12968264 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
PRVM_GetString: Invalid temp-string offset (1575 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=ret_string
null function executing??
PRVM_GetString: Invalid temp-string offset (327 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=get_cvars_s
null function executing??
PRVM_GetString: Invalid temp-string offset (66 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_name
null function executing??
PRVM_GetString: Invalid temp-string offset (0 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_string
null function executing??
PRVM_GetString: Invalid temp-string offset (9016 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_Write, ent=488, name=getbone_phal
null function executing??
done.

Name: Anonymous 2025-04-23 16:17

found 0 parameters on line 90, should be 8 or more parameters (origin[0] origin[1] origin[2] radius color[0] color[1] color[2] style "cubemapname" corona angles[0] angles[1] angles[2] coronasizescale ambientscale diffusescale specularscale flags)
invalid rtlights file "maps/Dm_Keep.basescale1.rtlights"
CSQC Build information: xonotic-v0.6.0-13207-gd9151d9
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
]save somesavetestfile6
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile6.sav...
PRVM_GetString: Invalid temp-string offset (12969139 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
PRVM_GetString: Invalid temp-string offset (1513 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=ret_string
null function executing??
PRVM_GetString: Invalid temp-string offset (327 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=get_cvars_s
null function executing??
PRVM_GetString: Invalid temp-string offset (66 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_name
null function executing??
PRVM_GetString: Invalid temp-string offset (0 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_string
null function executing??
PRVM_GetString: Invalid temp-string offset (9016 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_Write, ent=488, name=getbone_phal
null function executing??
done.

Name: Anonymous 2025-04-23 16:18

CSQC Build information: xonotic-v0.6.0-13207-gd9151d9
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
]save somesavetestfile7
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile7.sav...
PRVM_GetString: Invalid temp-string offset (12997210 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
PRVM_GetString: Invalid temp-string offset (1513 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=ret_string
null function executing??
PRVM_GetString: Invalid temp-string offset (327 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=get_cvars_s
null function executing??
PRVM_GetString: Invalid temp-string offset (66 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_name
null function executing??
PRVM_GetString: Invalid temp-string offset (0 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_string
null function executing??
PRVM_GetString: Invalid temp-string offset (9016 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_Write, ent=488, name=getbone_phal
null function executing??
done.

Name: Anonymous 2025-04-23 16:19

]save somesavetestfile8
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile8.sav...
PRVM_GetString: Invalid temp-string offset (13137946 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
PRVM_GetString: Invalid temp-string offset (1513 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=ret_string
null function executing??
PRVM_GetString: Invalid temp-string offset (327 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=get_cvars_s
null function executing??
PRVM_GetString: Invalid temp-string offset (66 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_name
null function executing??
PRVM_GetString: Invalid temp-string offset (0 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=cmd_string
null function executing??
PRVM_GetString: Invalid temp-string offset (9016 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_Write, ent=488, name=getbone_phal
null function executing??
done.





multitool preset fine.


but when cost completely free...



CSQC Build information: xonotic-v0.6.0-13207-gd9151d9
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
]save somesavetestfile9
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile9.sav...
PRVM_GetString: Invalid temp-string offset (13317703 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
Received signal 11, exiting...
Saving persistent data...
done!
Client "Player1" dropped
devilspie: no process found
sh: 1: xwit: not found

Name: Anonymous 2025-04-23 16:20

cost nothing also

models/turrets/terrainbase.md3: could not load texture "evil8_base/e8_base1"
<-- server to client keepalive
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
]save somesavetestfile10
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile10.sav...
PRVM_GetString: Invalid temp-string offset (13205601 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
Received signal 11, exiting...
Saving persistent data...
done!
Client "Player1" dropped
devilspie: no process found
sh: 1: xwit: not found

Name: Anonymous 2025-04-23 16:27

first press multitool, then start match, then put the no costs in

Name: Anonymous 2025-04-23 16:28

only works for first, after than they will crash on save

Name: Anonymous 2025-04-23 16:28

CSQC Build information: xonotic-v0.6.0-13207-gd9151d9
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
Player1 is playing now
]save somesavetestfile30
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile30.sav...
PRVM_GetString: Invalid temp-string offset (101 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
Received signal 11, exiting...
Saving persistent data...
done!
Client "Player1" dropped
devilspie: no process found
sh: 1: xwit: not found

Name: Anonymous 2025-04-23 16:30

R_LoadTexture: bogus texture size (0x0x1x32bppx1sides = 0 bytes)
models/turrets/terrainbase.md3: could not load texture "evil8_base/e8_base1"
<-- server to client keepalive
SVQC Build information: xonotic-v0.6.0-13209-g18e9f47
Player1 connected
Player1 is spectating now
models/player/lurk.zym: could not load texture "reptile"
VM_CL_setmodelindex: null model
s85585: ../csqcmodellib/cl_model.qc:284: ADD_F GLOBAL1, GLOBAL7339, GLOBAL13444
s85586: ../csqcmodellib/cl_model.qc:284: DIV GLOBAL13444, GLOBAL7662, GLOBAL13444
s85587: ../csqcmodellib/cl_model.qc:284: STOREP_F GLOBAL13444, GLOBAL13460
s85588: ../csqcmodellib/cl_model.qc:290: BITAND GLOBAL13457, GLOBAL7361, GLOBAL13444
s85589: ../csqcmodellib/cl_model.qc:290: IFNOT GLOBAL13444, statement 85593
s85590: ../csqcmodellib/cl_model.qc:291: FIELD_F self (=entity 366), modelindex (=.), GLOBAL7
s85591: ../csqcmodellib/cl_model.qc:291: STORE_ENT self (=entity 366), GLOBAL4
s85592: ../csqcmodellib/cl_model.qc:291: CALL2 setmodelindex (=setmodelindex())
../csqcmodellib/cl_model.qc:291 : CSQCModel_Read : statement 126
Main.qc:789 : CSQC_Ent_Update : statement 222
VM_CL_setmodelindex: null model
s85585: ../csqcmodellib/cl_model.qc:284: ADD_F GLOBAL1, GLOBAL7339, GLOBAL13444
s85586: ../csqcmodellib/cl_model.qc:284: DIV GLOBAL13444, GLOBAL7662, GLOBAL13444
s85587: ../csqcmodellib/cl_model.qc:284: STOREP_F GLOBAL13444, GLOBAL13460
s85588: ../csqcmodellib/cl_model.qc:290: BITAND GLOBAL13457, GLOBAL7361, GLOBAL13444
s85589: ../csqcmodellib/cl_model.qc:290: IFNOT GLOBAL13444, statement 85593
s85590: ../csqcmodellib/cl_model.qc:291: FIELD_F self (=entity 367), modelindex (=.), GLOBAL7
s85591: ../csqcmodellib/cl_model.qc:291: STORE_ENT self (=entity 367), GLOBAL4
s85592: ../csqcmodellib/cl_model.qc:291: CALL2 setmodelindex (=setmodelindex())
../csqcmodellib/cl_model.qc:291 : CSQCModel_Read : statement 126
Main.qc:789 : CSQC_Ent_Update : statement 222
VM_CL_setmodelindex: null model
s85585: ../csqcmodellib/cl_model.qc:284: ADD_F GLOBAL1, GLOBAL7339, GLOBAL13444
s85586: ../csqcmodellib/cl_model.qc:284: DIV GLOBAL13444, GLOBAL7662, GLOBAL13444
s85587: ../csqcmodellib/cl_model.qc:284: STOREP_F GLOBAL13444, GLOBAL13460
s85588: ../csqcmodellib/cl_model.qc:290: BITAND GLOBAL13457, GLOBAL7361, GLOBAL13444
s85589: ../csqcmodellib/cl_model.qc:290: IFNOT GLOBAL13444, statement 85593
s85590: ../csqcmodellib/cl_model.qc:291: FIELD_F self (=entity 368), modelindex (=.), GLOBAL7
s85591: ../csqcmodellib/cl_model.qc:291: STORE_ENT self (=entity 368), GLOBAL4
s85592: ../csqcmodellib/cl_model.qc:291: CALL2 setmodelindex (=setmodelindex())
../csqcmodellib/cl_model.qc:291 : CSQCModel_Read : statement 126
Main.qc:789 : CSQC_Ent_Update : statement 222
VM_CL_setmodelindex: null model
s85585: ../csqcmodellib/cl_model.qc:284: ADD_F GLOBAL1, GLOBAL7339, GLOBAL13444
s85586: ../csqcmodellib/cl_model.qc:284: DIV GLOBAL13444, GLOBAL7662, GLOBAL13444
s85587: ../csqcmodellib/cl_model.qc:284: STOREP_F GLOBAL13444, GLOBAL13460
s85588: ../csqcmodellib/cl_model.qc:290: BITAND GLOBAL13457, GLOBAL7361, GLOBAL13444
s85589: ../csqcmodellib/cl_model.qc:290: IFNOT GLOBAL13444, statement 85593
s85590: ../csqcmodellib/cl_model.qc:291: FIELD_F self (=entity 369), modelindex (=.), GLOBAL7
s85591: ../csqcmodellib/cl_model.qc:291: STORE_ENT self (=entity 369), GLOBAL4
s85592: ../csqcmodellib/cl_model.qc:291: CALL2 setmodelindex (=setmodelindex())
../csqcmodellib/cl_model.qc:291 : CSQCModel_Read : statement 126
Main.qc:789 : CSQC_Ent_Update : statement 222
VM_CL_setmodelindex: null model
s85585: ../csqcmodellib/cl_model.qc:284: ADD_F GLOBAL1, GLOBAL7339, GLOBAL13444
s85586: ../csqcmodellib/cl_model.qc:284: DIV GLOBAL13444, GLOBAL7662, GLOBAL13444
s85587: ../csqcmodellib/cl_model.qc:284: STOREP_F GLOBAL13444, GLOBAL13460
s85588: ../csqcmodellib/cl_model.qc:290: BITAND GLOBAL13457, GLOBAL7361, GLOBAL13444
s85589: ../csqcmodellib/cl_model.qc:290: IFNOT GLOBAL13444, statement 85593
s85590: ../csqcmodellib/cl_model.qc:291: FIELD_F self (=entity 372), modelindex (=.), GLOBAL7
s85591: ../csqcmodellib/cl_model.qc:291: STORE_ENT self (=entity 372), GLOBAL4
s85592: ../csqcmodellib/cl_model.qc:291: CALL2 setmodelindex (=setmodelindex())
../csqcmodellib/cl_model.qc:291 : CSQCModel_Read : statement 126
Main.qc:789 : CSQC_Ent_Update : statement 222
VM_CL_setmodelindex: null model
s85585: ../csqcmodellib/cl_model.qc:284: ADD_F GLOBAL1, GLOBAL7339, GLOBAL13444
s85586: ../csqcmodellib/cl_model.qc:284: DIV GLOBAL13444, GLOBAL7662, GLOBAL13444
s85587: ../csqcmodellib/cl_model.qc:284: STOREP_F GLOBAL13444, GLOBAL13460
s85588: ../csqcmodellib/cl_model.qc:290: BITAND GLOBAL13457, GLOBAL7361, GLOBAL13444
s85589: ../csqcmodellib/cl_model.qc:290: IFNOT GLOBAL13444, statement 85593
s85590: ../csqcmodellib/cl_model.qc:291: FIELD_F self (=entity 373), modelindex (=.), GLOBAL7
s85591: ../csqcmodellib/cl_model.qc:291: STORE_ENT self (=entity 373), GLOBAL4
s85592: ../csqcmodellib/cl_model.qc:291: CALL2 setmodelindex (=setmodelindex())
../csqcmodellib/cl_model.qc:291 : CSQCModel_Read : statement 126
Main.qc:789 : CSQC_Ent_Update : statement 222
VM_CL_setmodelindex: null model
s85585: ../csqcmodellib/cl_model.qc:284: ADD_F GLOBAL1, GLOBAL7339, GLOBAL13444
s85586: ../csqcmodellib/cl_model.qc:284: DIV GLOBAL13444, GLOBAL7662, GLOBAL13444
s85587: ../csqcmodellib/cl_model.qc:284: STOREP_F GLOBAL13444, GLOBAL13460
s85588: ../csqcmodellib/cl_model.qc:290: BITAND GLOBAL13457, GLOBAL7361, GLOBAL13444
s85589: ../csqcmodellib/cl_model.qc:290: IFNOT GLOBAL13444, statement 85593
s85590: ../csqcmodellib/cl_model.qc:291: FIELD_F self (=entity 374), modelindex (=.), GLOBAL7
s85591: ../csqcmodellib/cl_model.qc:291: STORE_ENT self (=entity 374), GLOBAL4
s85592: ../csqcmodellib/cl_model.qc:291: CALL2 setmodelindex (=setmodelindex())
../csqcmodellib/cl_model.qc:291 : CSQCModel_Read : statement 126
Main.qc:789 : CSQC_Ent_Update : statement 222
[BOT]Velic connected
[BOT]Uk'Ert connected
[BOT]ModTR3 connected
[BOT]Gator connected
[BOT]Thunderstorm connected
[BOT]Discovery connected
[BOT]Death connected
[BOT]Xel-6 connected
[BOT]ModTX1 connected
unconnected changed name to [BOT]Velic
unconnected changed name to [BOT]Uk'Ert
unconnected changed name to [BOT]ModTR3
unconnected changed name to [BOT]Gator
unconnected changed name to [BOT]Thunderstorm
unconnected changed name to [BOT]Discovery
unconnected changed name to [BOT]Death
unconnected changed name to [BOT]Xel-6
unconnected changed name to [BOT]ModTX1
models/player/lurk_lod1.zym: could not load texture "reptile"
models/player/lurk_lod2.zym: could not load texture "reptile"
Player1 is playing now
SV_SoundIndex("sound/player/soldier/player/pain75.wav"): not precached (fix your code), precaching anyway
SV_SoundIndex("sound/player/fricka/player/pain75.wav"): not precached (fix your code), precaching anyway
]save somesavetestfile31
Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).
Saving game to somesavetestfile31.sav...
PRVM_GetString: Invalid temp-string offset (95 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=gettaginfo_name
null function executing??
PRVM_GetString: Invalid temp-string offset (8 >= 0 prog->tempstringsbuf.cursize)
Caller-provided information: PRVM_ED_WriteGlobals, name=trace_dphittexturename
null function executing??
Received signal 11, exiting...
Saving persistent data...
done!
Client "Player1" dropped
Client "[BOT]Velic" dropped
Client "[BOT]Uk'Ert" dropped
Client "[BOT]ModTR3" dropped
Client "[BOT]Gator" dropped
Client "[BOT]Thunderstorm" dropped
Client "[BOT]Discovery" dropped
Client "[BOT]Death" dropped
Client "[BOT]Xel-6" dropped
Client "[BOT]ModTX1" dropped
devilspie: no process found
sh: 1: xwit: not found

Name: Anonymous 2025-04-23 18:16

2025-04-23 13-42-44.zxi v.bzcyqe.cj/wynmo.zxi2025-04-23 13-41-48.zxi v.bzcyqe.cj/edztm.zxiFperrafubg sebz 2025-04-23 14-04-46.cat v.bzcyqe.cj/ekvuzj.catFperrafubg sebz 2025-04-23 14-04-01.cat v.bzcyqe.cj/tfvybf.catFperrafubg sebz 2025-04-23 14-03-54.cat v.bzcyqe.cj/dkrmq.catFperrafubg sebz 2025-04-23 14-03-48.cat v.bzcyqe.cj/qwfymu.catFperrafubg sebz 2025-04-23 13-41-28.cat v.bzcyqe.cj/ntqwni.cat

gameplay

Name: Anonymous 2025-04-23 19:19

Name: Anonymous 2025-04-23 20:35

Name: Anonymous 2025-04-23 20:40

Ancient Man: A handbook of puzzling artifacts source book project

Name: Anonymous 2025-04-23 20:40

Name: Anonymous 2025-04-23 20:45

Name: Anonymous 2025-04-23 21:17

This amnt 1 too many:




//#WATER, SLIME, LAVA ZONES PRINTED AT END
//#WATER, SLIME, LAVA ZONES PRINTED AT END

{
"classname" "xyz_autofill"
"origin" "1062.011597 -189.567444 -3305.858643"
"noise" "sound/UNR_UnrealShare.Razorfish.ambfs.wav"
"xyz_autofill_spawn" "func_servercontents_water"
}
//# Above:UnrealShare.Razorfish.ambfs
//#ZoneInfo

{
"classname" "func_servercontents_water" //add water generally
"origin" "0 0 -3121"
"noise" "sound/UNR_UnrealShare.Razorfish.ambfs.wav"
"mins" "-5000 -5000 -5000"
"maxs" "5000 5000 0"
}

{
"classname" "xyz_autofill"
"origin" "509.251434 -18.084740 -2897.889404"
"noise" "sound/UNR_drip01.wav"
"xyz_autofill_spawn" "func_servercontents_water"
}
//# Above:Ambancient.Looping.drip01
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "331.449280 127.756546 -3270.718506"
"noise" "sound/UNR_adrips4.wav"
"xyz_autofill_spawn" "func_servercontents_water"
}
//# Above:Ambancient.Looping.adrips4
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "772.702087 -526.219177 -3001.672119"
"xyz_autofill_spawn" "trigger_hurt"
"dmg" "200"
}
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "-29.554718 -23.726894 -2729.034668"
"noise" "sound/UNR_fire5.wav"
"xyz_autofill_spawn" "trigger_hurt"
"dmg" "20"
}
//# Above:Ambancient.Looping.fire5
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "-94.577278 840.010315 -2007.668579"
"noise" "sound/UNR_trickle1.wav"
"xyz_autofill_spawn" "trigger_heal"
"dmg" "1"
}
//# Above:Ambancient.Looping.trickle1
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "-148.635178 -26.728624 -1668.669434"
"xyz_autofill_spawn" "trigger_hurt" //#Burned"
}
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "-148.468475 128.368820 -1741.549683"
"xyz_autofill_spawn" "func_servercontents_water"
}
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "-147.862198 276.285889 -1703.901245"
"xyz_autofill_spawn" "func_servercontents_water"
}
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "-37.466000 279.634857 -1676.786499"
"xyz_autofill_spawn" "func_servercontents_water"
}
//#ZoneInfo


{
"classname" "xyz_autofill"
"origin" "-37.475231 129.470749 -1789.769531"
"xyz_autofill_spawn" "func_servercontents_water"
}
//#ZoneInfo

Name: Anonymous 2025-04-23 21:19

8 is too many,
7 is ok

Name: Anonymous 2025-04-24 3:28

fixed.
snap to grid? for obj_from.. 1, 5... etc? (no float?) (done before all scaling)

Name: Anonymous 2025-04-24 3:59

]mod_q3bsp_tracelineofsight_brushes 1
maybe make for other?

Name: Anonymous 2025-04-24 6:50

{
//"classname" "func_wall"
"classname" "StartItem"
"spawnflags" "1"
"origin" "48 0 -3120"
"model" "models/dmkeep/water_48_0_-3120.basescale1.obj_from_mc"
}
hack makes an always visible "item"

Name: Anonymous 2025-04-24 7:59

hack for always visible water:
{
"classname" "func_wall"
"origin" "48 0 -3120"
"model" "models/dmkeep/water_48_0_-3120.basescale1.obj_from_mc"
"effects" "16"
}
{
"classname" "StartItem"
"spawnflags" "1"
"origin" "48 0 -3120"
"model" "models/dmkeep/water_48_0_-3120.basescale1.obj_from_mc"
}

Name: Anonymous 2025-04-24 14:51

maybe solid 0 not always reliable
solid -1?

or... maybe it is... not sure

Name: Anonymous 2025-04-24 15:25

strange, spawining bot number 3 causes the solid 0 to turn back to real solid... oft he wr

Name: Anonymous 2025-04-24 16:25

rlqusk.zip

Name: Anonymous 2025-04-24 16:25

fx for mp, makes nonsolid but also sets the t to a do nothing one

Name: Anonymous 2025-04-24 16:30

turbulent

Name: Anonymous 2025-04-24 17:02

Tried pvs for obj, but doesn't work ofcourse, shot in the dark
loadmodel->type = mod_obj;
loadmodel->soundfromcenter = true;
loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
//loadmodel->brush.TraceLineOfSight = NULL;
loadmodel->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
loadmodel->brush.SuperContentsFromNativeContents = NULL;
loadmodel->brush.NativeContentsFromSuperContents = NULL;
loadmodel->brush.GetPVS = Mod_Q1BSP_GetPVS; //NULL;//
loadmodel->brush.FatPVS = Mod_Q1BSP_FatPVS; //NULL;
loadmodel->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS; //NULL;
loadmodel->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS; //NULL;
loadmodel->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs; // NULL;
loadmodel->brush.FindBoxClusters = NULL;
loadmodel->brush.LightPoint = NULL;
loadmodel->brush.FindNonSolidLocation = NULL;
loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
loadmodel->brush.RoundUpToHullSize = NULL;
loadmodel->brush.PointInLeaf = NULL;
loadmodel->Draw = R_Q1BSP_Draw;
loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;

Name: Anonymous 2025-04-24 17:03

(but sometimes a shot in the dark works si it's worth doing)

Name: Anonymous 2025-04-24 17:10

~/FROMGITREPOEDITS/darkplaces_workingon/nexuiz-glx -xonotic -sessionid newsession -game unrealobjexports -game othersession

Name: Anonymous 2025-04-24 17:21

>>14240
>A long time ago, you had a goal
Since you know so fucking much, Zoomer FAGGOT:
What was that goal then, dipshit fuck. I've been making 3d maps since 12. What was my "goal"?
>But you are a retarded skitzo, so you failed at that goal
What was the goal, dipshit?
>So you retroactively claim you never had a goal, and you only worked on the project "for fun"
What was the goal? Fucking piece of shit?
>If you had a goal to use as many engine map for at a s possible, you would let c++ into the project
Wrong.
>If you had a goal to get people to contribute, you would make a better image to spam
Wrong.
>If you had a goal to kill me, you would want my self dox
What does that have to do with the project?
>But since you are tetarded and can never achieve anything, you convince yourself to never have a goal
What was my "goal" dipshit fuck?
>Only to do it "for fun"
There's the goal.

Always has been.
[ - ]

Anonymous (ID: e3c219) Thu, Apr 24, 2025, 14:17:54 GMT-4 No.14747
>>14240
>A long time ago, you had a goal
What was that goal then, dipshit fuck. I've been making 3d maps since 12. What was my "goal"?
(2d maps since before then)
>But you are a retarded skitzo, so you failed at that goal
What was the goal, dipshit?
>So you retroactively claim you never had a goal, and you only worked on the project "for fun"
What was the goal? Fucking piece of shit?
>If you had a goal to use as many engine map for at a s possible, you would let c++ into the project
Wrong.
>If you had a goal to get people to contribute, you would make a better image to spam
Wrong.
>If you had a goal to kill me, you would want my self dox
What does that have to do with the project?
>But since you are tetarded and can never achieve anything, you convince yourself to never have a goal
What was my "goal" dipshit fuck?
>Only to do it "for fun"
There's the goal.

Always has been.

Name: Anonymous 2025-04-24 17:21

>>14240
>So you retroactively claim you never had a goal, and you only worked on the project "for fun"
When was this dipshit fucking piece of fucking shit ZOOMER FUCK?
When did I "announce" a Goal?
When I was 11 making Unreal maps?
12 making Unreal Tournament maps?
8 making Age of Empires Maps?
7 making Sim City 2000 maps?
6 drawing sonic maps?

When did I announce a "goal"
dipshit ZOOMER FUCK?

TELL ME.
>If you had a goal to use as many engine map for at a s possible, you would let c++ into the project
Wrong.
>RUIN THE PROJECT AND MAAAYBBBEEEE ILL HEELLP!!!
HAHHAH FUCK ___Y __OO __UUUU___


FFFFFFUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK

YOU
.

I vow to kill you.

Name: Anonymous 2025-04-24 18:14

b / /501683

Name: Anonymous 2025-04-24 18:27

>>504112
>DID U FINISH UR GAME YET
>I AM MAKING FUN OF YOU, I AM A COOL ZOOMER!
Opensource projects are never finished.

Quake's intent was to be a much more expansive simulation. You, a Zoomer dipshit will claim I am lying, but you can look it up.
This is being accomplished.
Bit by bit.

You are a young Zoomer scumbag and just want to diss me and try to metally bring me down. I will kill you.
You don't think I will.
But we will draft your generation and blow your legs off.
Do you get me?

Do you get that my generation hates you shitheads?
We hate that you've turned your back on the open freedom that our generation programmed into the internet and the computers?

You pieces of Zoomer shit think you know everything but you can't code, you hate C (you don't "get" it) (it's too simple), you're faggots, you love Jesus the castrator (mattew 19, greek), you hate the Old Testament God (since he allows child brides) and you lie about the old languages and just redefine them when they say what you do not want them to say.

You swear up and down your "new" information is correct, and when that doesn't work, you make drawings claiming you are correct. You ignore all documentary evidence from the past and call anyone who cites learned treatises a "skizo".

You're dead. We will kill you.

Name: Anonymous 2025-04-24 20:35

>>504146
>>504448

The unreal editor ---> quake-mod pipeline is now:
open map in editor, export .t3d file.
Intersect map in editor, export main map .obj file
export the movers.

direct the script to generate an ent file from the t3d info
direct the script to generate an rtlights file from the t3d info
direct the script to generate a file with the movers.txt

Copy over a .mapinfo file with the settings you prefer if you wish, and a jpg for an img preview.

Look over the .ent file, and the movers.txt
bring the movers.txt into the ent file and make some edits if the movers aren't doing what you want.

oh and change the extension to .basescale1.obj_from_mc on the main map model format and the other models.

It went from impossible to a few commands.
This is to learn the unreal entity/t3d file format, what goes with what. What movers corrispond to quake/quake3 mover entities, on and on.


there are various options regarding the strenght of the rtlights etc. In the game you can set the lights to static if rtlights are too wasteful of fps.

Name: Anonymous 2025-04-24 20:35

>>504146
>>504448

Explaining it makes it sound "trivial" but it is not. So don't be spitting on me.
First obj was not a map format, so a year or 2 ago I extended it abit to make it such. You can export straight from minetest (or craft) and have a map in 2 seconds (note: you'll have to provide your own minecraft textures as they are proprietary). Much had to be done engine wise and QuakeC wise to make that happen.

Same with BZFlag.

However the obj_from_mc code can be used for almost all games.
And even things like bullet penetration had to have quakeC code written for these formats (otherwise they are like paper), so stop fucking dissing me.

There's all these little things you need to do that YOU don't know about.

Name: Anonymous 2025-04-24 20:39

>>504146
>2 weeks
Zoomer faggot.
I've been writing scripts to help in the conversion of Unreal/UT maps into obj map format, with the entities and lighting. While the unreal editor can output obj files, one has to parse the .t3d file for the entities and the lighting. The code I wrote helps me learn the format (learn by doing), and it outputs .ent files for Quake and .rtlights files. It was alot of work, but you'll make light of it.

I've also been writing QuakeC in support of this effort (adding entities to make "fake water/slime/lava, and to help fill areas with it, as the script I wrote commands), wrighing code so the bullet deceleration in water code I wrote years ago works with these new fake-water entities, client code so the fog works with them underwater.

Some bugfixes too of errors I found in my old code of unused features that now can be used correctly.

Engine code in C to allow obj files to cull entities, Engine code in C to support more wave deforms for shaders. Engine code to support the Unreal H/S/V way of doing things, for some shaders. Test code to test that.

Perl code to test against that and make sure one didn't make a mistake. (Perl code is written first, often, then once the algorithim is correct, it is written in the engine in C)

You got a problem?

Name: Anonymous 2025-04-24 20:39

It's fun to see the maps I once knew, again.
Never thought that would happen.
But making the script has taken a full day of work and made it a moment of work.

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