Name: Anonymous 2023-08-29 23:02
Can you help us please? We gathered various resources there that describes the format and code, along with examples.
This is our engine: it's a DP that can address up to 4 million entities, can load wolfenstine: enemy territory bsp maps, and can use obj files as maps (which lets you map in blender)
Remeber: Darkplaces is Quake1. ID software and John Carmack's copyright is all over it, in the source code. It's our right to edit it.
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtracted.t3d
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtractedandboxaddedsmall.t3d
This is our engine: it's a DP that can address up to 4 million entities, can load wolfenstine: enemy territory bsp maps, and can use obj files as maps (which lets you map in blender)
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/fcdf/attachment/darkplaces_workingon_aug19_2023.zip
Remeber: Darkplaces is Quake1. ID software and John Carmack's copyright is all over it, in the source code. It's our right to edit it.