Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

What a fine lonely day

Name: In case of your unjovial streem 2024-08-16 12:39

I d trade the whole world for today


(Not tommorow either)

But I guess
The world
Is not
Enough

Dundunddunduuuuuun.

Name: Anonymous 2025-02-21 11:37

Name: Anonymous 2025-02-21 11:45

Name: Anonymous 2025-02-21 11:46

Name: Anonymous 2025-02-21 11:49

Name: Anonymous 2025-02-21 11:50

Name: Anonymous 2025-02-21 11:51

Name: Anonymous 2025-02-21 11:52

Name: Anonymous 2025-02-21 11:54

Name: Anonymous 2025-02-21 11:55

Name: Anonymous 2025-02-21 11:56

Name: Anonymous 2025-02-21 11:57

Name: Anonymous 2025-02-21 11:59

Name: Anonymous 2025-02-21 12:00

Name: Anonymous 2025-02-21 12:01

Name: Anonymous 2025-02-21 12:01

Name: Anonymous 2025-02-21 12:05

Name: Anonymous 2025-02-21 12:05

Name: Anonymous 2025-02-21 12:22

for obj_from_mc, when parsing map info?, if exists, if fog, you have to parse for the info anyway, or other fog like lines, and no img, maybe make the rgb that?

Name: Anonymous 2025-02-21 12:23

Name: Anonymous 2025-02-21 13:16

Name: Anonymous 2025-02-21 13:23

Name: Anonymous 2025-02-21 19:09

static void R_TimeReport_EndFrame(void)
{
int i, j, lines, y;
cl_locnode_t *loc;
char string[1024+4096];
mleaf_t *viewleaf;

string[0] = 0;
if (r_speeds.integer)
{
// put the location name in the r_speeds display as it greatly helps
// when creating loc files
loc = CL_Locs_FindNearest(cl.movement_origin);
viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
dpsnprintf(string, sizeof(string),
"%6.0fus rendertime %3.0f%% viewscale %s%s %.3f cl.time%2.4f brightness\n"
"%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
"%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n"
"%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
"%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
"%7i lightmap updates (%7i pixels)%8iKB/%8iKB framedata\n"
"%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
"bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
"collision cache efficiency:%6i cached%6i traced%6ianimated\n"
"%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
"updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
"%s"
, r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale
, r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
, viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
, r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles
, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.drawndecals, r_refdef.stats.totaldecals, (int)(100 * r_refdef.view.quality)
, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, (r_refdef.stats.framedatacurrent+512) / 1024, (r_refdef.stats.framedatasize+512)/1024
, r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles
, r_refdef.stats.bouncegrid_lights, r_refdef.stats.bouncegrid_particles, r_refdef.stats.bouncegrid_traces, r_refdef.stats.bouncegrid_hits, r_refdef.stats.bouncegrid_splats, r_refdef.stats.bouncegrid_bounces
, r_refdef.stats.collisioncache_cached, r_refdef.stats.collisioncache_traced, r_refdef.stats.collisioncache_animated
, r_refdef.stats.draws, r_refdef.stats.draws_vertices, r_refdef.stats.draws_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
, r_refdef.stats.indexbufferuploadcount, r_refdef.stats.indexbufferuploadsize, r_refdef.stats.vertexbufferuploadcount, r_refdef.stats.vertexbufferuploadsize
, r_speeds_timestring);










(cl_..

Name: Anonymous 2025-02-21 19:18

r_bouncegrid 2 makes everything fast with rtlights

Name: Anonymous 2025-02-22 4:02

_regions enabled?
_areas enabled?

_extended_?/...not sure....

Name: Anonymous 2025-02-22 4:33

Name: Anonymous 2025-02-24 0:19

Name: Anonymous 2025-02-26 5:33

Name: Anonymous 2025-02-26 5:35


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