I'm actually still working on it. Just today implemented tornado spell, which also serves wing buffet for dragon.
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Anonymous2018-02-04 21:04
>>12 I don't use any random numbers in game design, so everything is deterministic, and units caught in tornado are simply moved from epicenter and receive fall damage, if they don't have flight ability.
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Anonymous2018-02-04 21:10
>>13 The only problem is when one unit ends up standing on top of another. Implementing such possibility into the game would greatly complicate game mechanics and UI, and it would also lead to some stupid exploits, like one monster serving as a bridge for the other. That would completely break AI, giving human player undeserved advantage. So most of the possibilities of 3d environment should be avoided.
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Anonymous2018-02-04 21:13
>>14 One example of arising complications: if monster below starts moving, should the monster on top of it move too? If yes, then should it spend its move points?
Nikita why don't you make videos like this "crazy russian hacker" guy? He's not harming any animals, just testing some shit for camping. How cool is that?
people don't read anymore, everything's happening on youtube nowadays you could screencast live coding with symta and shit on russians here and there something like what Terry Davis is doing
you could screencast live coding with symta Sure, but I feel like that would be less efficient than just reading a manual, both in terms of consumption and production.
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Anonymous2018-02-07 10:48
but checking those dubs is even more efficient!
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Anonymous2018-09-16 13:16
bump
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Anonymous2018-09-16 20:59
>>34 make you're are're game and no I won't fund it
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Anonymous2018-09-17 16:13
>>32 It's not about the destination, it's about journey. A lot of people would love to watch a genuinely crazy hamster murderer doing something not involving murdering hamsters.