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The videogame compass

Name: Anonymous 2018-06-16 16:55

Mainstream
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Casual---------|-------------Hardcore
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Obscure

Name: Anonymous 2018-06-19 10:52

what's really interesting are special effects, not simple statistical ones: corpses of monsters that turn you into stone with touch can be used to turn enemies to stone (but you need gloves to hold them if you don't want to suffer the same effect),

Sound familiar, thats a stone curse spell from D1
https://diablo.gamepedia.com/Stone_Curse_(Diablo_I)
The mechanics of "Cannot be Frozen"/"Reduced freeze duration" in D2 also remind me of this.
http://diablo.wikia.com/wiki/Cannot_Be_Frozen

potions that raise your're are character level can be cursed and made to raise you up a dungeon level,
Closest thing is stat-altering elixirs(d1)
https://diablo2.diablowiki.net/D1_Potions_and_Elixirs
There are cursed shrines effects similar to above:
https://diablo2.diablowiki.net/Diablo_I_Shrines


magical wands can permanently engrave protective words on the floor,
Are you thinking of https://nethackwiki.com/wiki/Elbereth
The mechanic sounds similar to D2 necromancer AoE curses and Barbarian Warcries(essentially curses).

food rots but it can be preserved if you have a tinning kit,
No equivalent in D1/D2.

bladed weapons can be used for forcing locks open,
In d1 there is Disarm trap and D2 has telekinesis which safely open chests/doors/loot-containers.

any item can be used as a weapon, glass items break,
There are throwing potions and throwables in D2.

scrolls get erased when they come into contact with water and get destroyed when they come into contact with fire.
No equivalent, but scrolls are single-use anyway.

those kinds of things are the core gameplay of Nethack.
These seem like extra housekeeping burden that don't contribute much to gameplay. If you make scrolls indestructible, it changes nothing else .

Name: Anonymous 2018-06-19 10:58

Though d1 doesn't have AI curses, but its expansion Diablo: Hellfire has berserk :
https://diablo2.diablowiki.net/D1_Spellbooks#Berserk
Berserk is a curse-like spell that resets a monster's AI, and makes them hostile to their own kind. Monsters will fight other monsters when Berserked, but they are not necessarily on the character's side; they simply attack whatever is nearest. This spell is best used as a decoy or diversion; turning an army of monsters with Berserk can be amusing, but it's not an especially viable strategy.

Berserked monsters deal enhanced damage, (20-30% + Slvl). Players do not receive experience for monsters killed by a Berserker. Berserkers are not immune to player damage, and can be killed just like any other monster.

Though Berserk does not deal direct damage, it is considered a form of magic, and thus will not work on magic immune monsters. All unique and special monsters are also immune, as are monsters in mid-charge or who are phasing in or out. There is a 50% chance that magic resistant monsters will not be Berserked.

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