Alright, does your autismal text RPG has:
1.iron golem(d2) can be summoned from any metal item. Does Nethack has anything similar?
http://diablo.wikia.com/wiki/Iron_Golem2.Do any of Nethack spells have synergy to other spells?
http://diablo.wikia.com/wiki/Synergy3.Gambling NPC?
http://diablo.wikia.com/wiki/Gamble4.Auras(skill-based and Monsters)?
http://diablo.wikia.com/wiki/Aura5.Item sockets where you can put gems,jewels and runes?
http://diablo.wikia.com/wiki/Socket e.g.putting a skull(a gem class item) into a specific item class gives that item a bonus.
http://diablo.wikia.com/wiki/Skull5. Runewords: specific rune sequence inserted into socketed item, granting a bonus of runeword. Cornerstone of high-level gameplay.
http://diablo.wikia.com/wiki/Rune_Words6.Crafted items:
http://diablo.wikia.com/wiki/Crafted_Items7.Item recipes aka "Cubing" items:
http://diablo.wikia.com/wiki/Horadric_CubeIn D2 mods this mechanic is more extensively used because recipes are easy to add.
8.Set items:
http://diablo.wikia.com/wiki/Set_Items9.Charms(item that has inventory effect):
http://diablo.wikia.com/wiki/Charms10. Ethereal items(cannot be repaired)
http://diablo.wikia.com/wiki/Ethereal_Items11.Class-specific items:
http://diablo.wikia.com/wiki/Class-specific_Items12.Throwables(weapons that consume quantity)
http://diablo.wikia.com/wiki/Throwing_Weapons13. Enchant(skill adds fire damage to item, that could be given to others)
http://diablo.wikia.com/wiki/Enchant14.Telekinesis(skill to grab/touch items/object/monsters).
http://diablo.wikia.com/wiki/Telekinesis_(Diablo_I)http://diablo.wikia.com/wiki/Telekinesis_(Diablo_II)15.Rabies(transmissible curse-like attack)
http://diablo.wikia.com/wiki/Rabies16.Thorns and Reflect:
http://diablo.wikia.com/wiki/Reflecthttp://diablo.wikia.com/wiki/Thorns