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Commissioning Worthless Software

Name: Anonymous 2013-09-09 1:29

It was suggested to me by the penultimate non-shitposter in 4chan /prog/ that I may find better luck in this quest here.

I'm looking to hire someone to create an extraction tool for ripping sound assets from a particularly obstinate visual novel engine. I suspect such a job would be more research than implementation, but have no idea how to go about hiring someone, or how much I should expect to spend. I'm essentially asking someone to help me violate someone else's copyright, so I doubt most programmer-for-hire sites would take the posting, even if they didn't mind extracting resources from an eroges written and (likely) coded in moonspeak. Any commissioning tips, suggested budgets, or programmer exchange recommendations from progrider?

Name: Anonymous 2013-09-09 10:23

I've done some googling, at it appears that others have tried resource extractions from rugp before:
http://riox.thisillusion.org/
http://web.archive.org/web/20091027103249/http://geocities.com/kolya_kgne/RIODecode/kgne.html

Here is the creator's site, translated to English:
http://translate.google.co.jp/translate?sl=ja&tl=en&js=n&prev=_t&hl=ja&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.age-soft.co.jp%2FDownload%2FrUGP%2F

Notice the last download in the green list, "source code for riorha2.rpo"

I took a quick look at that, and it seems to be part of the code for how rUGP encodes audio, because the readme file says the project includes "mpglib", which is part of a really old mp3 encoding library. There may be something in that source to help you extract audio from the program's binaries.

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