Now it has some integration with openssl. It might have a bug with partial reads and writes, but I'm too lazy to fix it right now.
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Anonymous2014-03-12 13:26
>>1 i am making a game engine using an entity-component system. It is a very interesting concept and probably better than OOP at making complex simulation programs. It also makes it very easy to implement a "data-driven" design which gives significant performance improvement. Unfortunatly, I am implementing it in a shit prog lang which cannot store objects/struct by value in an array.
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Anonymous2014-03-12 14:44
Where's Touhou roguelike in Lisp-san?
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Anonymous2014-04-18 0:57
On average, how many lines of code do you make on your personal programming projects per day?
>>1 Working on a scheme compiler, guided by the firm yet gentle vision of sussmans anus
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Anonymous2016-05-12 23:14
Working on an alternative to the massively outdated von-Neumann and Harvard architectures.
wise men call me a genious
stupid and evil men call me crazy
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Anonymous2016-05-13 1:34
full scheme webappin stack (chicken back, biwa front) with sexps over http, for an appin appventure with potential for appitization and monetizapping
a not very serious unity3d project that i might rewrite some of in F# because both of those things are qt as fuck
a personalized tool for live music improvisation and light control/visualizations meant to run at the os-level to maximize hw u$age (i'm a lesbian hymie black-and-proud rapper/performance artist who identifies as a middle manager, my rhymes are tite fam, my code is dope as shit, my ass is YHBT)
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Anonymous2016-05-13 2:09
I'm writing Android apps and hoping I get rich enough to never have to program for someone else again.