the pdf of SICP Concepts, Techniques, and Models of Computer Programming Compilers: Principles, Techniques, and Tools (2nd Edition) Realm of Racket: Learn to Program, One Game at a Time! The Garbage Collection Handbook: The Art of Automatic Memory Management (Chapman & Hall/CRC Applied Algorithms and Data Structures series) I have a .tar file with a big collection with publications about the mach microkernel and some OS things, say it if you want them
I'll upload my whole collection of books, but it might take me a while to sort and upload them. Where should I upload them?
Name:
Anonymous2014-05-26 0:18
>>3-4 http://a.pomf.se/ethshz.tar.gz it's very messy and many of the names do not say much I also have some difficult to find mach implemetations but I am too tried to upload them now
I've got a few on supercompilation and garbage collection that seem to be promising but I haven't read them. I'm looking for good resources on spaitial indexing.
The aim of Java is to remove all shades of meaning from language, leaving simple concepts (true and false, addition and subtraction, GCthink and crimethink) that reinforce the total dominance of the GC. Java root words serve as both nouns and verbs, further reducing the total number of words; for example, "interface" is both a noun and verb, so the word specification is not required and can be abolished. The party also intends that Java be spoken in staccato rhythms with syllables that are verbose to type. This will make writing more automatic and unconscious and reduce the likelihood of creating something original. (See python.)
In addition, words with negative meanings are removed as redundant, so "free" becomes "". Words with comparative and superlative meanings are also simplified, so "better" becomes "implements Comparator", and "best" becomes "implements Comparatorest". Intensifiers can be added, so "great" became "Compator.Quality.Good.Plus", and "excellent" and "splendid" become "implements ComparatorestFactorySingleton". This ambiguity between comparative/superlative forms and intensified forms is one of the few examples of ambiguity in Java.
Factories are formed by adding the suffix "Factory" to a root word (e.g., "IBeanUIFactory", creator of beans), and adverbs by adding "-or" ("IBeanFinalizer", in an orthodox manner).
This would, of course, not prevent heretical statements such as "instance = null;" but not only would this statement sound absurd in the ears of the Java developer, it would also be impossible to understand exactly what the statement means since all concepts and words that can be used for manual memory management would be eradicated from the language.
Some of the constructions in Java, such as "SingletonInstanceManagerFactory," are characteristic of agglutinative languages, although foreign to C. It is possible that James Gosling modeled aspects of Java on Enterprise Business Solutions; for example, "SingletonInstanceManagerFactory" is constructed similarly to the Enterprise BusinessSolutions word Turn Key Solutions To Interfacing With The Cloud Via Rapid Prototyping and Efficient Customer Delivery. Gosling had been exposed to Enterprise Business Solutions in 1987 when working at Sun with his robot named IRobotSimulatorConstructorObject and his fuck buddy Leah Culver, a prominent Enterprise Developer and Well Rounded Programmer.
huge book on graphics algorithms. Although 3rd edition is worse, than previous, because it is geared towards video games, OpenGL and other GPU crap, instead of good old do it yourself algorithms and offline raytracing.
Authors explicitly target morons and advertise specific software solution (like WPF): http://blog.cs.brown.edu/2013/08/01/new-edition-computer-graphics-principles-and-practice/ "Pictures early! We start with WPF’s 2D features, which gives students a chance to make pictures – indeed animated pictures – in the second chapter, and learn about hierarchical modeling as they build a model of a clock-face. This same 2D foundation is used, in Chapter 3, to produce output for a very basic raytracer based on the famous Durer etching shown above. Almost immediately the student then learns about WPF 3D, and its basic Blinn-Phong shading model, after which we describe a couple of test-bed programs in WPF that the student can use to perform exercises throughout the book."