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It's official: Go sucks, ABSTRACT BULLSHITE FTW

Name: Anonymous 2014-06-29 18:17

Name: Anonymous 2014-07-01 22:30

Alright guys, for school we have to make a portfoloi project showing off our coding abilities. I decided to kill two birds with one stone and create Mirage++. This one will be coded a lot better then the old version. Now that i have a year of college under my belt i actually know how to do things possibly. All networking is handled by Raknet a industry standard. The graphics are directx. All the editors are external so it wont slow the client down. This post is mainly just to manage my updates when i make them. Not a lot to look at at the moment.

I have only put 4 days of work into this so far as i just started. But in my final quarter i will be pouring my time into this. If i do not return home for the current 2 week break then i will be working on it a ton aswell.

Audio and Graphics:
I currently have a proffessional audio student creating custom free to use audio for the engine and the games created with it. I hope to get a graphics artist to do the same.

Map Editor:
I am currently using the OGMO map editor. It is open source and provides the tools i need. Once Eclipse++ is done i may make my own map editor. But this manages everything i need allowing me to spend more time on the actual engine. Tilesheets appear in a seperate window so you can dual monitor map.

Any sized maps. The map will start to scroll if it wont fit on the screen.
Giant maps! want 4000 tile maps? No problems.
Only loads the relevant tiles. Have a 10000 tileset but only use 100 on the map? Only 100 are loaded.
Maps are loaded Via XML so any map editor will work if a switch is needed.
Maps will then be converted to binary to reduce file size.

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