entity self;
void(entity client, string s) centerprint = #73;
void() ClientDisconnect = {
};
void() ClientKill = {
};
void() ClientConnect = {
centerprint(self, "ROARRR: CLIENT WHY YOU HAVE CONNECTED? BANG BANG BANG! DIE DIE DIE!\n");
};
void() PutClientInServer = {
};
void() SetNewParms() = {
};
void() SetChangeParms() = {
};
void() PlayerPreThink = {
};
void() PlayerPostThink = {
};
void() StartFrame = {
};