Name: Anonymous 2015-01-30 22:38
The usual drawing order is
But then tile 5 will overlap sprite moving between cells 2 and 3
And you can't draw underlying tiles before the sprites, otherwise large sprites would mess the higher level tiles. Typical tile cubes in games like X-Com and Magic & Mayhem are 32x32x16 (allows modelling nice curved terrain), while sprites are several times higher to maintain proportions
1
2 3
4 5 6
7 8
9
But then tile 5 will overlap sprite moving between cells 2 and 3
And you can't draw underlying tiles before the sprites, otherwise large sprites would mess the higher level tiles. Typical tile cubes in games like X-Com and Magic & Mayhem are 32x32x16 (allows modelling nice curved terrain), while sprites are several times higher to maintain proportions