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Vulkan

Name: Anonymous 2015-03-06 18:45

Vulkan is the OpenGL replacement that allows multicore CPU usage. I think this is pretty cool. Basically, before we could do something like this
glBegin(GL_TRIANGLES);
glVertex3f(0, 0, 0);
glVertex3f(1, 0, 0);
glVertex3f(0, 1, 0);
glEnd();


But with Vulkan, we can do this in parallel. Basically using following code:
vkBegin(VK_TRIANGLES);

....
thread1: vlVertex3f(0, 0, 0);
thread2: vkVertex3f(1, 0, 0);
thread3: vkVertex3f(0, 1, 0);
....

vkEnd();


So what do you think? Personally I think 2015 will be great for Linux gaming.

Name: Anonymous 2015-03-08 12:32

>>7
Microtransactions are definitely a problem in the affect they have on a game's design, but it's not the fault of developers. It's the fault of the publishers and investors who are looking to make a return on their investments. It's a race to the bottom.

Furthermore, all of the developers that have moved onto this bandwagon are leaving a vacuum in the traditional formats. It's just waiting for someone to figure out how to create large amounts of content without the need for huge expensive art teams.

No one wants to fund a hundred-plus man art/content team--even if most of it has been outsourced to South Korea or China--unless it's a proven franchise.

Hence the need for better procedural content generation.

>>17
I'm not talking about realism per se. When I say ``the type of content that could be possible'' I mean everything that current developers aren't doing.

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