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Vulkan

Name: Anonymous 2015-03-06 18:45

Vulkan is the OpenGL replacement that allows multicore CPU usage. I think this is pretty cool. Basically, before we could do something like this
glBegin(GL_TRIANGLES);
glVertex3f(0, 0, 0);
glVertex3f(1, 0, 0);
glVertex3f(0, 1, 0);
glEnd();


But with Vulkan, we can do this in parallel. Basically using following code:
vkBegin(VK_TRIANGLES);

....
thread1: vlVertex3f(0, 0, 0);
thread2: vkVertex3f(1, 0, 0);
thread3: vkVertex3f(0, 1, 0);
....

vkEnd();


So what do you think? Personally I think 2015 will be great for Linux gaming.

Name: Anonymous 2015-03-09 19:28

>>32,34
Oh if only we had a proper communist marxist socialist society where we could eat rainbows and blowjobs and game developers could take years to rewrite the game every time someone decided that tranny cripples were underrepresented in it. Cry me a fucking river.

The publisher makes sure indie studios don't get all idealistic and makes sure their ambitions don't exceed their organizational capabilities. Most of the employees are not programmers. Sure, there may be a few coders on staff, but that is exceeded by artists and hipster managers, and the managers aren't likely to be very experienced, else they wouldn't be working for an indie company for pennies in hopes for a billion dollar IPO in a few years. Most of them fucking bleed investor money for years, and their only hope of seeing anything at all is to sell it to idiot investors who think that they won't be the bagholder. It's like if you left the niggers to pick the cotton themselves. They would lay about and beat on their bongo drums and do voodoo. The slavedriver has to be there for them to actually do any work. This is the function of the publisher.

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