Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Even game designers hate assembly

Name: Anonymous 2015-06-16 17:40

When updating 10,000 objects at 60 FPS,
everything is performance-sensitive
§
But:

Productivity is just as important

Will gladly sacrifice 10% of our performance
for 10% higher productivity

We never use assembly language

https://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-fp/docs/sweeny.pdf

Cudder, face it, you're a dying breed. Soon there will be no more than 10 people in the world who write assembly by hand.

Name: Anonymous 2015-06-17 17:59

Hahaha, look at those Haskell idiots, look at them and laugh!

This isn't your worst problem.

When I worked on packaging Haskell for Gentoo we had special support for GHC on machines with less than 512mb. You need a special build of GHC that does not use "split objects" for its .a files (think libHSbase-4.8.a), otherwise just linking your program will cause ld to take too much memory and invoke the OOM killer.

As others have said, if you're building for a cheap VPS or similar, the better approach is to build on a more powerful machine and just deploy the final binary to the target machine.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List