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Video Game Using COMMAND.COM Scripts

Name: Anonymous 2015-07-24 15:26

100% crazy guy develops graphics intensive video game using just your typical .bat files:
http://opengameart.org/forumtopic/the-new-game-project

Wiring up all the 200+ Flags and Value Counters into the dialog tree took me some time to do.

Text Dialog of game written so far: 5,000+ paragraphs of dialog

Here's a snippert of my code: to show the different flags I'm talking about:
:tsewr
cls
echo. -----------------ENTRANCE INTO RIGHT TUNNEL SEWER ------------------
echo.
echo. Commander: It looks like another old sewer system.
echo.
set /a spin=%random% %%3+1
if %spin% EQU 1 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: Oh no, not this again
if %spin% EQU 2 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: The last time we
if %spin% EQU 3 if %sewer% EQU 1 if %loana% EQU 1 echo. Loana: We were attacke
echo.
echo.
if %sewer% EQU 1 echo. Storm: Yeah, there were too many rats down in that last sewer
if %sewer% EQU 0 echo. Storm: Looks like a dark and spooky place to me.
if %sewer% EQU 1 echo. Storm: I'm game to give it another go as long as Skinar rescues us
echo.
if %sewer% EQU 1 echo. Commander: Yeah I do remember and that was an awful exp
if %sewer% EQU 1 echo. maybe we should turn back in case we are outnumbered again
echo.
echo.
echo. Commander: Well let's go in and explore these tunnels then.
echo.

echo. Storm: Let's investigate then.
set /a spin=%random% %%5+1
if %spin% EQU 1 if %loana% EQU 1 echo. Loana: Try not to get yourselves all dirty
if %spin% EQU 2 if %loana% EQU 1 echo. I don't really want to go back down there
if %spin% EQU 3 if %loana% EQU 1 echo. It took ages to get the stench out of our clothes
if %spin% EQU 4 if %loana% EQU 1 echo. I don't want my hair to get all messed up again
if %spin% EQU 5 if %loana% EQU 1 echo. I don't want to meet anymore of those hideous rats

if %t6unit% EQU 1 echo. t6unit: I have been in here before.
echo.
if %t6unit% EQU 1 if %loana% EQU 1 echo. I'm sure you have T6. But I don't plan on staying.
echo.
echo. Storm: Bla bla bla, Excuses, Excuses, you are just full of excuses Loana, where's your sense
echo. of adventure.
echo.

set /a spin=%random% %%3+1
If %loana% EQU 1 echo. Loana: You mean where' your sense of intelligence.
if %loana% EQU 1 echo. Loana: Are you sure your brain is not on overfreeze Storm.
if %loana% EQU 1 echo. Loana: Let me help you thaw out few of your broken frozen clusters.

echo. Commander: Now stop it you two, no more arguing.

echo.
echo. Skinar (breaking over Communications), Commander. I ran scans
echo. Deeper in the sewer exists some volatile pockets of gas. Be careful
echo. not to trigger them off. Try not to shoot any weapons down here.
echo.
echo. Storm: Oh great, then what if we come across more rats.
echo.
echo. Commander: Use the other end of your gun.
echo.
echo. Storm: Play Whack a rat, ok then. Let's just hope there's not a million of them in this sewer.
echo.
echo.
if %sewer% EQU 1 echo. A) Turn back the way you came.
if %sewer% EQU 1 echo. B) Man up and take a risk


Well in this game you have to find a cure to a plague. but as the game unravels you find you also have to clean up the galaxy of rogue factions and a few out of control droids. to get into all the system areas, your ship needs to have strong enough shielding and your guns need to be powerful because some areas will have stronger enemy fire and you build all this up through trading and mining. So you collect credits to build up your shielding and your guns.

All the rooms in the game have spin counters. so many rooms have them, I use them for replacing characters so each time you reenter the room, the scene changes, you get people at the bar appearing at different times to give you a mini quest or task and some rooms don't have them, so over 600 spin counters have been already been wired up into the game. I use them mostly for changing dialog lines to allow the characters to speak their own minds. but I also use them for changing things around in the rooms or choosing different rooms to branch the game out so instead of being linear, its more multi level, because spin counters allows me to HIDE and UNHIDE rooms or trigger certain events...

So some rooms in the game do switch places using a spin counters and this gives the game alot more depth.

So If the flags switches exist, then you get the different spoken dialogs depending on your progress in the story line in the game.

Name: Anonymous 2015-07-25 9:58

I used to do stuff like this when I was very young.

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