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[C] explode()

Name: Anonymous 2015-07-29 1:02

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stddef.h>

struct v {
void *p;
size_t n;
};

struct v **explode(const void *p, const void *q, size_t pn, size_t qn, size_t size);
void *memmem(const void *p, const void *q, size_t pn, size_t qn, size_t size);
void *memdup(const void *p, size_t n);

int main(void) {
struct v **p = explode("a b", " ", 3, 1, 1);
struct v **q = p;
if(p == NULL) {
perror(NULL);
return EXIT_FAILURE;
}
while(*p) {
fwrite((*p)->p, 1, (*p)->n, stdout);
putchar(' ');
p++;
}
putchar('\n');
p = q;
while(*p != NULL) {
free((*p)->p);
free(*p++);
}
free(q);
return 0;
}

struct v **explode(const void *p, const void *q, size_t pn, size_t qn, size_t size) {
void *tmp;
struct v **rv = NULL;
size_t i;
ptrdiff_t j;
pn *= size;
qn *= size;
for(i = 0;; i++) {
while(pn >= qn && memcmp(p, q, qn) == 0) {
p = (char *)p + qn;
pn -= qn;
}
if((tmp = realloc(rv, (i + 1) * sizeof *rv)) == NULL) {
while(i--) {
free(rv[i]->p);
free(rv[i]);
}
free(rv);
return NULL;
}
rv = tmp;
rv[i] = NULL;
if(pn == 0) break;
if((rv[i] = malloc(sizeof **rv)) == NULL) {
while(i--) {
free(rv[i]->p);
free(rv[i]);
}
free(rv);
return NULL;
}
if((tmp = memmem(p, q, pn, qn, size)) == NULL) {
if((rv[i]->p = memdup(p, pn)) == NULL) {
while(i--) {
free(rv[i]->p);
free(rv[i]);
}
free(rv);
return NULL;
}
rv[i]->n = pn;
break;
}
else {
j = (char *)tmp - (char *)p;
if((tmp = memdup(p, j)) == NULL) {
while(i--) {
free(rv[i]->p);
free(rv[i]);
}
free(rv);
return NULL;
}
rv[i]->p = tmp;
rv[i]->n = j;
p = (char *)p + j;
pn -= j;
}
}
if(rv[i] != NULL) {
if((tmp = realloc(rv, (i + 2) * sizeof *rv)) == NULL) {
i++;
while(i--) {
free(rv[i]->p);
free(rv[i]);
}
free(rv);
return NULL;
}
rv[i + 1] = NULL;
}
return rv;
}

void *memdup(const void *p, size_t n) {
void *rv = NULL;
if((rv = malloc(n)) != NULL) memcpy(rv, p, n);
return rv;
}

void *memmem(const void *p, const void *q, size_t pn, size_t qn, size_t size) {
for(; pn >= qn; p = (unsigned char *)p + 1, pn -= size)
if(memcmp(p, q, qn) == 0) return p;
return NULL;
}

Name: Cudder !cXCudderUE 2015-07-31 10:46

>>33
That mentality creates systems which are slow and resource-consuming everywhere. The 3% gets spread out over the whole thing and it's hard to see what needs to be optimised because everything is as slow as everything else and nothing stands out anymore.

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