Name: Anonymous 2015-10-24 9:52
That's a nice API you got there.
grBeginCommandBuffer(initDataCmdBuffer, 0);
GR_MEMORY_STATE_TRANSITION dataTransition = {};
dataTransition.mem = vertexDataMemory;
dataTransition.oldState = GR_MEMORY_STATE_DATA_TRANSFER;
dataTransition.newState = GR_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
dataTransition.offset = 0;
dataTransition.regionSize = sizeof(vertices);
grCmdPrepareMemoryRegions(initDataCmdBuffer, 1, &dataTransition);
grEndCommandBuffer(initDataCmdBuffer);