Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

glBegin() glEnd()

Name: Anonymous 2015-10-24 9:52

That's a nice API you got there.

Name: Anonymous 2015-10-25 14:58

grBeginCommandBuffer(initDataCmdBuffer, 0);

GR_MEMORY_STATE_TRANSITION dataTransition = {};
dataTransition.mem = vertexDataMemory;
dataTransition.oldState = GR_MEMORY_STATE_DATA_TRANSFER;
dataTransition.newState = GR_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY;
dataTransition.offset = 0;
dataTransition.regionSize = sizeof(vertices);

grCmdPrepareMemoryRegions(initDataCmdBuffer, 1, &dataTransition);

grEndCommandBuffer(initDataCmdBuffer);

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List