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designing a suckless bignum library

Name: Anonymous 2015-11-16 22:11

Let's design a suckless bignum library. (I'm not part of suckless though, just curious about replacing GMP).

I researched a bit into algorithms and the rundown is this:
* long multiplication: O(n^2)
* karatsuba O(n^1.5)
* Toom-Cook, fourier transform based methods - even faster but only used for numbers 10k digits+ long. Much more complex.

So we should probably use karatsuba for all multiplications. Squaring can be done a bit faster than multiplying two different numbers sometimes.

Now I suggest programming it in assembly, that gives you access to the carry bit (C doesn't get you that). Of course we will use libc and the normal C calling conventions so that it's a regular C library.

What to do about memory management? e.g. if you want to add two numbers do we need to allocate a new 'number' as long as the largest to write the result into or do it destructively "x <- x + y"? Maybe the library should support both - then a calculator program would figure out the best primitives to use for a given computation.

It might be nice to also support things like (big modulus) modular arithmetic and polynomials. stuff like exponentiation and modular inverses have interesting algorithms.

What other integer operations would we want? I don't really want to do anything with arb. prec. real numbers - arithmetic with rationals could be done though.

Name: Anonymous 2016-05-30 15:09

Manifest
=======

Many (open source) hackers are proud if they achieve large amounts of code, because they believe the more lines of code they’ve written, the more progress they have made. The more progress they have made, the more skilled they are. This is simply a delusion.

Most hackers actually don’t care much about code quality. Thus, if they get something working which seems to solve a problem, they stick with it. If this kind of software development is applied to the same source code throughout its entire life-cycle, we’re left with large amounts of code, a totally screwed code structure, and a flawed system design. This is because of a lack of conceptual clarity and integrity in the development process.

Code complexity is the mother of bloated, hard to use, and totally inconsistent software. With complex code, problems are solved in suboptimal ways, valuable resources are endlessly tied up, performance slows to a halt, and vulnerabilities become a commonplace. The only solution is to scrap the entire project and rewrite it from scratch.

The bad news: quality rewrites rarely happen, because hackers are proud of large amounts of code. They think they understand the complexity in the code, thus there’s no need to rewrite it. They think of themselves as masterminds, understanding what others can never hope to grasp. To these types, complex software is the ideal.

Ingenious ideas are simple. Ingenious software is simple. Simplicity is the heart of the Unix philosophy. The more code lines you have removed, the more progress you have made. As the number of lines of code in your software shrinks, the more skilled you have become and the less your software sucks.

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