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FP win

Name: Anonymous 2015-11-28 13:31

3D flocking simulation in Haskell. It's boids that flock together, all in 3D OpenGL and pure Haskell. FP for the win!!

https://github.com/Chase-C/Flocking-Simulation

Name: Anonymous 2015-11-29 12:21

What's the point of using Haskell if deep down, everything is C?
In this case, not even that deep. OpenGL itself is in C.
Using Haskell is pointless, unless you have your Haskell kernel, Haskell windowing system, etc
Otherwise you're just working on top of C and all your arguments are trashed.

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