Is there something wrong with me? I saw an ad picture in the New York Times Sunday Magazine, and then I had a dream where this hairdo was filling an entire photograph.
Reported to the regular police and the internet police!
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Anonymous2016-04-24 10:19
louisvuitton
is that some french homosexual? how come there is no real man among the frog eaters?
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Anonymous2016-04-24 10:27
"Please take my response with a grain of salt. I had to make a choice two years ago between the two, so it may not reflect the current situation. I very much wanted to use Blender in my business plan, but after trying to learn the interface, I gave up and went with 3DS. I had several issues as noted below:
1) blender is developed as open source, so although there are some clear advantages, I believe there is higher risk the code will be broken more often. In fact, I tried several versions of Blender over a few months, and bugs (serious ones) would be fixed in the next version with new serious bugs added each time. I think this is more likely with an open architecture where a clear roadmap plan of development is not present with a smaller team of developers. You can potentially have some random person come in and impact a bunch of software or change an existing interface without regard for people already using the software. 2) Tutorials were always wrong. Because blender was changing so much, I had a terrible time finding tutorials online that were accurate. I didn't bother buying a book either, because the software was fluctuating wildly (again, 2 years ago) at the time. With 3ds max, I have the 2011 Bible which the 2012 and 2013 versions are still backward compatible with, and I used online resources like lynda.com, other free tutorials, etc. 3) 3DS Max is supported since you are a paying (a lot) customer. If there is an issue, you can submit a bug report, and they will respond to you. So far, honestly, I haven't seen any really significant bugs, and I have the autodesk subscription, so I have used 2011, 2012, and 2013 versions of 3ds. Some things are quirky, yes, and some bugs exist obviously. My software will become unstable after putting the computer to sleep and waking a lot, like I can't dolly the view right or when I try to rotate an object, it goes the wrong way (some transforms get out of sync). Blender was crashing on me at random points, and some features that were supposed to exist did not work at all.
I will say too, purchasing an expensive item like 3ds max will put the fire beneath you if you are on the edge of actually wanting to make money or wanting to have fun as a hobby."
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Anonymous2016-04-24 10:30
"For sculpting software, it's hard to beat ZBrush. It's the industry standard for a reason, it's amazingly powerful and since they've always given free upgrades it's the best $600 I've ever spent. Sculptris and blender's sculpting tools are nice for being free but they don't compare to ZBrush."
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Anonymous2016-04-24 10:41
"At the end comes down what you actually want to do. If you looking for a job in the industry, forget Blender and Unity. Max, Maya CE und UE are the stuff you've to learn."
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Mentifex2016-04-24 10:42
http://ai.neocities.org/perlmind.txt has gotten to the point where you can run the Perl AI and watch the ideation of thought in progress. You see the entire recent contents of the heart of the AI Mind -- the @psy conceptual array and the @ear auditory array -- with your own input and the response of the Perl Open-Source Strong AI. You see how long the AI entity has been (artificially) alive, in case you or your environs want to claim bragging rights for the World's Oldest Living AI Mind or the World's Longest Running AI Mind. You witness the berth of the Technological Singularity in your perly work station. You then add your own extra functionality to the emerging Ghost in the Machine and you fork the evolution of True AI into your own branch of the Pre-Cambrian Explosion in the AI Mind population. You... the rest is History.
"Blender cannot really compete with Max. And i find it simply childish to even compare those two like they would be competitors. They are not. The one is the leading industry standard. The other is the leading hobby app. And between hobby and industry is a big gap. Blender is not bad. I get my things done. That`s the good news. But i get it much slower and more complicated done. With a lower quality. Texture baking with Vray is something different than with the stoneold Blender internal Renderer."
Artsy software will always thrive as closed source. The types of companies that actually need and use Adobe/3DS/etc. are too damn loaded. Meanwhile all the software that never makes anyone any money is abundantly free and open source (Haskell, web browsers, Linux and such).
If the phrase "Follow the money" can be applied to finding exemplary use cases of proprietary software, then the corresponding phrase for open source is "Follow the poverty".