Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

embedding CL in a C++ based runtime

Name: Anonymous 2016-05-23 5:29

so im trying to make my own AAA game in the only language that's worthwhile, CL. I was looking for directx libraries in CL and came up wit some half baked github repo that wouldn't even compile, so now I'm here, dick in hand, trying to make my own CFFI bindings, but this all seems extremely tedious. is it possible to embed something like SBCL in a C++ runtime and have it work flawlessly on Windows? any tips? I don't want to resort to using Chickenshit Scheme or Chibi, but I know those would work easier. YHBT

Name: Anonymous 2016-05-23 6:45

Don't both with CL. Don't go with Chicken or Chibi either, they're not ideal. At the end of the day, you're going to have to write your own libraries, so you might as well start with a light-weight Small Scheme implementation.

You shouldn't be using Scheme for low-level rendering. Do that all in C/C++. It's better to expose your highest-level game-logic and entity abstractions to Scheme instead.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List