>>19The game is Magic & Mayhem. I'm interested in how it stores map files (maps are also encrypted, probably to avoid game magazines publishing nice maps/guides without paying the devs) and draws isometry, without doing expensive 3d sorting. There is no community around it, so made a thread at openxcop forum:
http://openxcom.org/forum/index.php/topic,3932.0.htmlI'm using a cracked version of IDA. I have disabled "no-return" analysis, because it led to malloc being determined as never returning and all calls to it turning int procedure ends (you can never be sure that there is enough memory), breaking analysis. IDA also doesn't init tables or vtables, so you have to look for them in data segment and manually convert to function lists, so it will analyze and cross reference them.