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A resampled polyline

Name: Anonymous 2016-06-03 13:47

Name: Anonymous 2016-06-03 16:16

Looks like shit, bro.

Name: Anonymous 2016-06-04 0:35

your curve has cellulite

Name: Anonymous 2016-06-04 1:05

Point removal, right?

>>2
You've never made anything a tenth as interesting as the Creating Universes guy has. Back to /g/.

Name: Anonymous 2016-06-04 10:16

>>4
You have no idea who I am, and yes I certainly have. ;)

Name: Anonymous 2016-06-04 12:47

This is simple linear parameter nigger-resampling, without any attention paid to error distance. I'd expect this to be on an elementary school programming assignment.

Name: Anonymous 2016-06-04 23:54

praxis looks neat

Name: Anonymous 2016-06-05 3:07

Name: Anonymous 2016-06-05 3:56

>>8
For the longest time I thought they were having anal sex and the wheel barrow was filled with dung. I've been on /prog/ too much.

Name: Anonymous 2016-06-05 6:45

>>4
There was a question on irc where someone was trying to write a program to resample a polyline. Their program was not conceptualized well: http://hastebin.com/hojoyetusa.lua

Instead of trying to work with that, I wrote a new one in the chat, explaining that he needed to write it out of composable parts. If he could write a simple function that given a polyline and a distance, computed the position along the polyline, he could then call this repeatedly to make a new polyline, thereby solving his problem. Sure, its not efficient, but it would work. I then wrote it for him.

He didn't seem interested. Ahh well. Here is the program I posted for him: http://hastebin.com/inecuvohuq.js

So then I posted this screenshot here to elicit a response from /prog/. Sure enough, /prog/ happened.

Name: Anonymous 2016-06-05 11:21

>>9
Check 'em

Name: Anonymous 2016-06-05 11:25

>>5
I'd expect this to be on an elementary school programming assignment.

That's true, but its still fun to do.

Name: Anonymous 2016-06-05 11:26

>>4,7
By the way, thank you for your kind words.

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