Name: Anonymous 2016-09-24 7:07
http://stevelosh.com/blog/2016/08/lisp-jam-postmortem/
Eat that, imperative shitlords.
Eat that, imperative shitlords.
Eat that, imperative shitlords.But Common Lisp is the most imperative of the imperative, the ultimate hyper-mutable turd. Other programming languages don't allow nearly as much runtime mutation of every fucking thing as Common Lisp does. Goddamn it, you can rebind function values at runtime or change class definitions at runtime and the objects get mutated to have new slots - not even C can do that kind of shit. Common Lisp is the epitome of everything imperative and anti-functional, no wonder it was sent to the dustbin and all the practices it promotes are being stamped out with vehemence in every professional programmer community.
the epitome of everything imperative and anti-functional``Functional programming'' is another scam for deluding the goyim.
each game cycleThats why it felt so sluggish and unresponsive.
it's too abstractNo, it's too unityped to have good performance. You can't have performance when you have to check type tags of everything at runtime.
using floating point variablesThere's your mistake.