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Electron: Build cross platform desktop apps with JavaScript, HTML, and CSS

Name: Anonymous 2017-08-20 0:48

I can't believe people actually use this shit.
The amount of RAM it uses is seriously insane.

Name: Anonymous 2017-08-22 18:20

>>30
Consider these scenarios:
4GB RAM
no SSD, or slow Flash or similar

1. Your RAM is almost full (<100MB free) and you start a large program that isn't cached in RAM. You just closed your 48 hours browser session and RAM is still filled with stuff you don't need anymore -> Load time of the new program will multiply by a few factors.

2. You play a video game and are on a mid-session load-screen, like a map-change and the next map is not cached, and the RAM is almost full, and the game engine maybe also has to do some garbage collection -> Load time can increase from maybe 30 seconds (with correct data cached) to multiple minutes (with incorrect data cached and RAM full).

Of course, the good timings come from good RAM caching.
But for the bad scenarios, bad RAM caching and software bloat have worsened the situation drastically.
In the end, it's not about having the RAM filled at all times. It's about having it filled with stuff you actually need and not bloated JS shit (the same thing goes of course for L1/L2/L3, where performance people optimize madly for size). And it's probably safe to assume that by writing software efficiently, memory footprints of individual programs could be at least halved (some people would maybe claim a lot more, like 1/100, but even only halving would already be a serious win).

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