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Commercial Game Source Code

Name: Anonymous 2017-09-15 14:54

Here is the leaked source code
https://github.com/mhjlam/bam/tree/master/CODE

for the following RTS game:
http://www.mobygames.com/game/dos/blood-magic

if you compile it, you can get map editor, missing from the final game. Also, it would be easy to make a smartphone version just for kicks.

Name: Anonymous 2017-09-15 15:27

I love how architecture has zero abstraction, with all creatures and buildings being defined inside of *.cpp files, instead of resource files. So adding a new creature to the game would require changing every single *.cpp file. Buildings and creatures, despite both being similar objects, are handled by completely different code, duplicating functionality.

Name: Anonymous 2017-09-15 15:34

nikita's commercial game is also open source

Name: Anonymous 2017-09-15 15:52

>>3

Implying anyone can read Symta.

Name: Anonymous 2017-09-15 17:13

why don't they clean old code?

Name: Anonymous 2017-09-15 18:47

>>5

Video game development gets crunched for Christmas deadline, the unstable and incomplete game gets sold to the idiots, who read about it in paid reviews, then nobody updates the game code anymore, and source code usually gets lost forever after a few months.

Name: Anonymous 2017-09-15 22:49

>>5
It's useful sometimes when you want to compare between algorithms.
I can understand why they'd leave it.

Name: Anonymous 2017-09-16 11:54

>>6
Although some companies, like Blizzard have ongoing sales and care about reputation, keeping updating the product long after initial release. AFAIK, recently Blizzard updated their Starcraft with high resolution graphics and improved UI.

Name: Anonymous 2017-09-16 17:53

Also, it would be easy to make a smartphone version just for kicks.
that's illegal

Name: Anonymous 2017-09-16 20:02

>>9
Nobody would care, as long as you don't sell it.

Name: Anonymous 2017-09-16 21:40

>>10
Nigga u dum

Name: Anonymous 2017-09-16 21:54

>>10
That's still illegal.

Name: Anonymous 2017-09-17 0:57

>>11-12
Why's the repo not taken down then?

Name: Anonymous 2017-09-17 10:00

>>13

1. The game is old, long out of sale, so current owners have long forgot about it. Even gog.com doesn't sell it.
2. To run the game, you also need data files. Otherwise source code is useless.

Name: Anonymous 2017-09-17 10:44

https://www.gog.com/wishlist/games/blood_magic
Wow, you people actually LIKE this thing? It's horrible! I should know - I wrote most of it. B-) 3 years of my life went into this game. Start of my career as a game dev, it was.

Incidentally, a little secret for you fans? The cut-scenes (not the movies) were oil paintings done by our contract artist Peter Ledger. Every month when he delivered the latest painting, work stopped for a half hour as we all played Spot All the Hidden Penises. I shit you not. If you can find the game, look very closely at the cut scenes. They're all over the place. R.I.P. Peter, you were a gentleman and a prankster.

Name: Anonymous 2017-09-17 11:52

>>14
current owners have long forgot about it.
Interplay is pretty big, though

Name: Anonymous 2017-09-17 15:25

>>15
It certainly does look awful.
Nostalgia can blind people.

Name: Anonymous 2017-09-18 6:56

>>15
what other games did you work on, interplay-kun? this one sure does look bad but the studio did make some classics. also, do you still work in gamedev?

Name: Anonymous 2017-09-18 6:59

>>18
That was a quote from the link.

Name: Anonymous 2017-09-18 7:03

>>19
that's what I get for shitposting at work (we have gog blocked in here)

Name: Anonymous 2017-09-18 8:11

>>17

The worst thing about that game is broken game mechanics and pace. I.e. you can't fix it by updating graphics, refactoring source code, GUI or improving pathfinding. Although it could serve as a good example of how not to design RTS games. But I guess nostalgic people love it for its quirks.

Name: Anonymous 2017-09-18 11:26

the best thing about that game is my dubs

Name: Anonymous 2017-09-19 23:52

>>21
It's actually not bad for a 1996 game.

Name: Anonymous 2017-09-19 23:54

>>14
That doesn't change the fact you're working on leaked source code.

Name: Anonymous 2017-09-20 3:25

>>24
Still, no one will fight you over it.

Name: Anonymous 2017-09-20 8:09

>>23

In what way? It has low resolutions badly drawn graphics and primitive, yet broken, game mechanics, compared even to Dune 2. I.e. take its competitor, Warcraft 2, which had solid rock-paper-scissors mechanics (air-melee-ranged and invisible-normal-detectors circles), expansion bases and terraforming. Warcraft 2 also included a lot of coding, required for AI to build its base from scratch and traverse the sea.

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