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the extremes of bug compatibility

Name: Anonymous 2018-02-13 13:07

http://0xeb.net/?p=65

as we know, one man's bug is another man's feature. this is a pretty fun read about how far some blizzardfags went to emulate a buffer overflow and its read/write primitves which were often used in modding.

Name: Anonymous 2018-02-14 9:20

>>12
I'm torn on this issue. on one hand, I admire the technical skills and creativity of exploiting a buffer overflow to create games within a game (see also: Super Mario World code execution glitch that's used in tool-assisted speedruns but someone also used to make a Pong clone with Mario sprites). on the other hand, I think that in the ideal world such a thing would not even be necessary because games would be open source (and writing a game by rewriting another one from sources is surely easier than writing a game as a shellcode).

yeah, I know that open source model doesn't seem economically feasible for most games. a man can dream though

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