Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

the extremes of bug compatibility

Name: Anonymous 2018-02-13 13:07

http://0xeb.net/?p=65

as we know, one man's bug is another man's feature. this is a pretty fun read about how far some blizzardfags went to emulate a buffer overflow and its read/write primitves which were often used in modding.

Name: Anonymous 2018-02-14 10:42

>>14,15
actually, when it comes to RE, C and especially C++ are more difficult to analyze than high-level languages. Java decompiles so nicely that most commercial projects use obfuscators. .NET-based languages decompile so well that it reads just like source code. same for Python, and add the fact that multi-line comments in that language are actually strings and the compiler doens't strip them for decompiled code that retains some of the comments. on the other hand, a complex C++ program will be so tedious to reverse engineer that even expensive commercial tools like IDA Pro won't make it readable (and recompileable/reassemblable) without a lot of manual work.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List