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the extremes of bug compatibility

Name: Anonymous 2018-02-13 13:07

http://0xeb.net/?p=65

as we know, one man's bug is another man's feature. this is a pretty fun read about how far some blizzardfags went to emulate a buffer overflow and its read/write primitves which were often used in modding.

Name: Anonymous 2018-02-14 13:53

>>17
clearly, if something is easily decompiled, it is also easier to reverse engineer because reading almost-complete source code is easier than reading inaccurately deassembled binaries.

as for C - the ease of RE depends heavily on how the code is written. the more complex runtime behavior is (esp. when dealing with hand-rolled OOP, function pointers etc.), the harder it is to grasp the asm

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