>>20I mean a "real life" proxy. Proxy in the old sense of the word. You would use another's person identity for your publishing (maybe convincing someone to do it for you) and hide your relationship with this person from the authorities for as long as you're able to. This person would be your "proxy" to the audience of your game, and to other utilities you would also like to get. You can promise some return to this person or simply make him/her sympathize with your cause. This is a very old method of getting things done, in fact.