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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-17 18:53

>>145
Imagine getting this upset about someone enjoying making something.
Its like looking at a person who spent 40 years collecting stamps manually, when you just printed "World Stamp Collection in 50 pages" on your printer for free and its bigger. I don't think its wrong to design engines or collecting stamps, it just bother me that people waste their lives on such unimportant stuff that doesn't have any benefit.
Writing a custom-made engine for every game, and writing open-source games for resume-padding is looking like that 40 year stamp collecting spree.

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