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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 10:45

>>14
No. A player needs progression and psychological rewards for continued gameplay - removing perks and reducing stats would make one disappointed.
However there are similar ideas on smaller scale of "temporary power", like charge of Invisibility(invisible for N seconds) that could be added to items(N charges of level K Invisibility). Or for more realistic items: Item decay(items stats are reduced by usage).

Also, how do you determine this is my post?

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