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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 10:57

>>16
The average RPG player doesn't seek such expirience, is this some kind of "visual novel/cinematic RPG" expirience ?
Also, a gameplay system of RPG is inherently biased to favor power-seeking players who want betters stats and loot. To force them into a horror story will be counter-productive as they'll play to fight the story(retain power/items/skills) and will be disappointed that the plot forces their weakness automagically, instead of being fairly defeated.

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