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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-21 16:19

>>187
I'd argue that nowadays it's less a gaming industry and more of a gamified gambling and social media industry. Lootboxes, random chance to get a good thing, but you most often get shit you don't like. And it's being tied to social media, with built-in share options (i.e. #PS4share), Twitch, etc. People have pipe dreams about escaping wage slavery by becoming a Youtube LPer or Twitch streamer or eSports player, and that fuels a lot of it. It's all fantasy. It's the modern day equivalent to gambling.

Gaming was about games and strategy and shit. Now? It's about paying for a random chance to get a good item that will make your character stronger, which you need, because you want more views and likes and shares, and you need to get good to escape minimum wage for your dream of becoming a big social media gamer.

It's hardly about games at all now. Edited on 21/08/2018 16:21.

Name: Anonymous 2018-08-21 16:20

Not to mention Steam tries to be a social platform in addition to a company that sells you games you won't even play because you have such a big backlog anyway. By making this business model seem social, they are trying to lock people in, because all their friends do it too.

Modern gaming is gambling and social manipulation. I'm out.

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