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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 11:07

>>16
If you reframe it as potentially winnable puzzle, to force players to seek a cure and make it really hard to win(but possible), it would have potential as a Horror RPG. Making it unwinnable is bad design like Mario Maker troll levels are often loaded with traps and unfair obstacles/dead-ends, with only one way to solve them(often required viewing the level in editor).

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