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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 9:15

I'm currently experimenting with perk system which replaces classes:
essentially you select 2 perks from a huge list that give bonuses to your preferred stats/abilities, and you can change/respec to any other perk while playing to adjust the style.
Does it sound good? Classless systems are way easier to balance.

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