ITT we discuss how to collaboratively design our games.
Name:
Anonymous2018-08-08 9:15
I'm currently experimenting with perk system which replaces classes: essentially you select 2 perks from a huge list that give bonuses to your preferred stats/abilities, and you can change/respec to any other perk while playing to adjust the style. Does it sound good? Classless systems are way easier to balance.