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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-29 13:32

>>211
..Additional example for basic stats. A bow class weapon uses dexterity to calculate damage produced, normally the game uses a flat formula like multiply by (dex/100), but with low-effort progressing each point in dexterity creates x1.01 to damage multiplier(+1% damage):
with 100 point DEX and formula 100*(dex/100)% you get +100% damage(doubling the damage).
with 100 point DEX and 100x1.01^DEX formula you get +270.48% damage. The effect stacks faster with more points:
with with 1000 point DEX and formula 100*(dex/100)% you get +1000% damage(x10 the damage).
with 1000 point DEX and 100x1.01^dEX formula you get +2095915.563% damage.

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