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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-09-04 12:34

What is /prog/ hivemind's opinion on unity's component object model?

I've seen some real brainlet shit done with it, but I think it's really useful for those without the discipline to avoid making god classes that cover all behaviors a game object will exhibit.

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