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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 11:38

>>22
It look noble&heroic only on film. In video games, dying and failing all the time is flustrating, not noble or heroic.
Player wouldn't give a rats ass about quest design and storyline after dying for the 40th time in a row and listening to all the plot on repeat for hours. The "ramp up the difficulty" mechanic would make 99% of players give up and uninstall.

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