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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-09-19 11:58

It is much better to make a shitty game than to care about tiny details early on.
The time you spend not making a game, refactoring the shitcode into FUNCTIONAL PROGRAMMING with xenomorphic socialism patterns, discussing best ways to not end up with a turd, is the time you don't spend making a game.

Meanwhile some brainlet with no idea of what makes a game good, makes a bad game, then rides on backpats from plebs who don't know what makes a game good, until someone competent comes along and fixes his mess.
Then the brainlet has both free time AND a game to call his own.

It happens way more often than it should.

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