ITT we discuss how to collaboratively design our games.
Name:
Anonymous2018-09-19 11:58
It is much better to make a shitty game than to care about tiny details early on. The time you spend not making a game, refactoring the shitcode into FUNCTIONAL PROGRAMMING with xenomorphic socialism patterns, discussing best ways to not end up with a turd, is the time you don't spend making a game.
Meanwhile some brainlet with no idea of what makes a game good, makes a bad game, then rides on backpats from plebs who don't know what makes a game good, until someone competent comes along and fixes his mess. Then the brainlet has both free time AND a game to call his own.