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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 12:22

>>33
you keep assuming it would be invisible even if I repeatedly tell you that it wouldn't. both the triggers of your're are weakening and its exact effect can be knowable to (or even partially controllable by) the player. it wouldn't be avoidable - the same way entering a more difficult level when going further wouldn't be avoidable - but it would be predictable and the player would certainly be able to adapt to that.

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