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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-11-17 22:36

>>364
The game was developed in AutoCAD, and then the meshes were rendered by filling them with spheres (dirt) and cubes (rocks), giving it recognizable art style: https://www.mobygames.com/game/dos/ecstatica-ii/screenshots/gameShotId,596195/

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