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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 12:59

>>37
Trying to shoehorn "art elements" and film-like "expirience" into a video game is a recipe for failure. Its non-essential element that can ruin gameplay. Like rewriting a game mechanic around a cutscene.

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