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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-11-22 12:21

>>400
the ultimate irony of the NPC meme is that /pol/ros have an automatic reaction of yelling 'NPC' at everything they don't like. almost as if their're are the real NPCs.

Name: Anonymous 2018-11-22 12:26

>>401
"No, you're the real NPC"
If you don't call out NPCs for doing retarded memebot bullshit, they're going to spam their drivel ad infinitum. They have to realize their memes are not their own thoughts - they are programmed to post their mental diarrhea and pretend to enjoy it.

Name: Anonymous 2018-11-22 12:40

>>402
everything I don't like is NPC, and people who call me out are NPC!

anus, before accusing people of not having their're are own original thoughts, ask your're are self: are you any different? is calling people NPCs not a meme? is your're are ideology not just copied wholesale from whatever is currently popular on /pol/?

Name: Anonymous 2018-11-22 12:45

>>403
ask your're are self
You're talking to a /pol/ro. They do not have a concept of ``self''.

Name: Anonymous 2018-11-22 12:47

>>404
which makes them calling others 'NPCs' doubly ironic

Name: Anonymous 2018-11-22 12:48

THe NPC "meme" is the anti-meme that forces NPCs to think. Compare the post in >>403 and >>394 , the NPC has to engage some spare neurons instead of reactively spewing emotions.

Name: Anonymous 2018-11-22 12:51

>>406
someone: *says something /pol/ros don't like*
/pol/ro1: your're are NPC!

/pol/ro2: *says exactly the same thing as every other /pol/ro*
/pol/ro1: wow, so redpilled!

yeah, definitely makes people think instead of being a thought-terminating cliche that allows /pol/ros to stop engaging with other opinions.

Name: Anonymous 2018-11-22 12:51

NPC: You're the NPC
NPC: You're the meme bot
NPC: You must be programmed by fascist nazi misogynist transphobic /pol/ ideologies
NPC: Start watching TV and absorb correct opinions

Name: Anonymous 2018-11-22 12:53

>>408
nobody said anything about TV, anus. the fact that you reduce any opposing opinion to some retarded strawman like that only proves the point in >>407 - that this meme is a thought-terminating cliche


/pol/ro: oh, some NPC disagreed with me. that's because (((TV))) told him to!
/pol/ro: fortunately, my views have been independently formed by believing everything other /pol/ros told me.

Name: Anonymous 2018-11-22 12:53

>>407
a thought-terminating cliche
There could be valuable thoughts contained in >>394 but unfortunately scientists are unable to decyphers anything.

Name: Anonymous 2018-11-22 12:54

For "a thought-terminating cliche", NPCs must first think and not mindlessly react.

Name: Anonymous 2018-11-22 12:54

>>410
check'em

Name: Anonymous 2018-11-22 12:55

>>411
mindless reaction: not being a /pol/ro
enlightened thought: being a /pol/ro

ok

Name: Anonymous 2018-11-22 13:04

The NPC is immunized against all dangers: one may call him a memebot, sheep, drone, media zombie..it all runs off him like water off a raincoat. But call him a NPC and you will be astonished at how he recoils, how injured he is, how he suddenly shrinks back: "I've been found out."

Name: Anonymous 2018-11-22 13:04

Replying to /pol/ros may not be an NPC behavior, but it surely is a waste of time.
You can't wake them up, they're programmed to avoid thinking. Even when they meme - which is the highest level of the activity their script covers - they make sure to reuse same old shit over and over.

Name: Anonymous 2018-11-22 13:09

>>413
mindless reaction: >>394
thought: >>403

Name: Anonymous 2018-11-22 13:28

>>416
but I still think your're are an anus. I just explained why

Name: Anonymous 2018-11-22 13:37

>>417
You didn't explain anything, you asked if i am a NPC as well and that what i post is also memes. You think that "I think that X" but actually you react to post reflexively with a meme and try to rationalize it later.

Name: Anonymous 2018-11-22 13:38

>>418
I am wasting my time here

Name: Anonymous 2018-11-22 15:58

autism

Name: Anonymous 2018-11-23 4:28

Ok. I produced a portal spell effect, because there was no free one:
https://vimeo.com/302378553

Found that GIMP can't rotate by more than 180 degree: https://gitlab.gnome.org/GNOME/gimp/issues/2557

Name: Anonymous 2018-11-23 4:54

>>421
I'm a GIMP user who has been using it for a very long time.

Rotating something by 190 degrees is achievable by rotating by -10 instead of a positive number. You know it wraps around, right?

This just makes you look dumb for not even spending a few seconds on something.

Name: Anonymous 2018-11-23 5:32

>>422
This is different due symmetry of rotated objects. The proper way is to rotate 180 and then 10 degrees.

Name: Anonymous 2018-11-23 6:21

>>423
No, -10 is the same as 190 in GIMP. If you rotate a layer or selection twice in GIMP, it will degrade the quality more, because it's a raster transform of all the pixels, though in more advanced image editing software (as in, definitely not GIMP), it rotates the layer but keeps the original layer data so you can rotate it as many times as you want without degrading quality. But every rotation in GIMP, if it's not a multiple of 90, makes the quality worse. To really see what I mean, try rotating something 10 times in a row (not by a multiple of 90), and you'll notice how it looks bad.

I use GIMP regularly and have been using it for over a decade. I do a lot of GIF animations that involve rotation. I think I know what I'm talking about.

There are very few things in life that I know a lot about, but GIMP is one of those things.

Name: Anonymous 2018-11-23 6:26

>>424
Purchasing Photoshop would be easier.

Name: Anonymous 2018-11-23 6:35

I meant -170, not -10. I'm drinking so I said the wrong thing but it's the same basic idea and you just don't know how to use GIMP. 10 more than 180 is -170 in GIMP logic. I made a simple mistake in saying that, but the point is that you can have a negative angle to represent a positive angle that is greater than 180.

190 is the same as -170 in GIMP. I recorded proof:
https://my.mixtape.moe/xofeah.mp4
I would have uploaded to imgur, but they limit uploads to 30 seconds and I didn't feel like editing it or re-recording.

Name: Anonymous 2018-11-23 6:56

>>425
See the video I uploaded in >>426. You don't need to buy Photoshop just to rotate a fucking image.

For GIMP:
Want to rotate something 200 degrees? It's -160.

Here, I will make a simple Python script so you understand:

#!/usr/bin/env python3
userDegrees = int(input("Enter degrees for rotation: "))
if userDegrees == 360 or userDegrees == 0:
print("No rotation necessary")
elif userDegrees < 360 and userDegrees > 180:
#example: 200 becomes -160
finalDegrees = userDegrees - 360
print("Rotate it by " + str(finalDegrees) + " degrees")
elif userDegrees <= 180 and userDegrees > 0:
print("Rotate it by " + str(userDegrees) + " degrees")
elif userDegrees < 0 and userDegrees >= -180:
finalDegrees = userDegrees + 360
print("negative testing: " + str(finalDegrees))
else:
print("range error")
print("this is not the most efficient way to write it but I am drunk")


Please note: rotation is only the same if the layer sizes are the same! There can be issues when you duplicate a layer. Be sure to do Layer -> Autocrop Layer to avoid issues. If you have the layer set to your image size, it will be rotated with respect to the image in its entirety rather than the center of the layer or selection you are trying to rotate. But maybe you want that, I don't know. But be aware of how the layer size, even if it's transparent and unused, will change how a layer or selection rotates.

Name: Anonymous 2018-11-23 10:13

>>427
your're are wasting your're are time, nikita is just looking for an excuse not to make his game ('waaaah I can't do it without macbook and photoshit').

Name: Anonymous 2018-11-23 16:23

>>428
Photoshop is actually really useful. ProMotion NG is nice too. And some particle effects editor or plugin.

Name: Anonymous 2018-11-23 19:52

Krita rotates everything perfectly.

Name: Anonymous 2018-11-23 20:13

>>430
Krita is not for photo manipulation, but for painting anime characters.

Name: Anonymous 2018-11-23 20:39

>>427
btw i'm drunk xD
epic post /g/ro, upboated

Name: Anonymous 2018-11-23 21:07

>>432
I'll shit on your face

Name: Anonymous 2018-11-24 1:48

http://lj.rossia.org/users/sadkov/268920.html
Ok. You have random() function. But how to use it? If you just place map tiles or terrain heights at random, you will get white noise result, that would be unrealistic unfun garbage, similar to Anton Myrzin's "Chaos". If you launch some cellular automata with random rules to produce caves in your roguelike, these caves would look unnatural. So to properly generate world for your video game, you can't use pure randomness, but need laws of physics, which will declare what is possible given the context - i.e. you need to have statistics of chances of some world even happening; for example, a chance there will be a lake or a mountain at a given point on the planet. Here we naturally come to stochastic algorithms, like Markov Chains and ANNs.

So to create realistic looking caves, you need an example of real caves layout in a euclidean space (likely broken into some discrete graph noes, because working with pixels would be hard). Now you train Markov Chains on that space, producing probabilities, that of tunnel going at given angle, distance, curvature or forking, given the previous state of the tunnel. Now, you can start from cave entrance, and use the random() with probabilities to generating realistically looking cave system.

Similarly you can use ANNs, which will work on more complex context, or just modify the Markov Chains concept to capture more complex data cross-correlation.

There is just no simpler way - random() without probabilities and physics is useless. You need statistics. Even superficially simpler algorithms, like the one used in Spelunky, still use this concept, but hardcode most values and have unrealistic training set.

Name: Anonymous 2018-11-27 16:40

A sequencer for making FM-synth-style retro music:
https://terrycavanagh.itch.io/bosca-ceoil

Because using a full blown orchestral soundfont would sound out of place in a simple game.

Name: Anonymous 2018-11-27 17:40

>>435
Not if your game is about gothic horror and the end boss fight occurs in a cathedral.

Name: Anonymous 2018-11-27 17:52

>>436
Chrono Trigger cathederal stage would look silly with arranged music, instead of SNES samples.

Name: Anonymous 2018-11-27 18:36

>>437
That was limitation of a console. If they could do it, they'll fit FF7-like orchestral piece.

Name: Anonymous 2018-11-27 18:46

Name: Anonymous 2018-11-27 19:34

>>439
Such soundtrack needs AAA+ 3d visuals.

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