Name: Anonymous 2018-08-08 9:11
ITT we discuss how to collaboratively design our games.
agreed, but who said that this is supposed to be an RPG or simulation? it's supposed to be a survival horror, which is generally a rather linear genre.Too much linear gameplay will be boring, regardless of difficulty. Replay-ability and diversity of gameplay choices is more important: when a plot dictates something must happen it has to allow choices instead of forcing the player to be a pawn in a scenario.
but it did give us some interesting game series - things like Shenmue or Metal Gear Solid.These are not realistic for an indie dev, both these games had a giant art budget.
there's place for games like that tooYeah, and its called a 'Visual Novel'.