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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 13:15

>>40
agreed, but who said that this is supposed to be an RPG or simulation? it's supposed to be a survival horror, which is generally a rather linear genre.
Too much linear gameplay will be boring, regardless of difficulty. Replay-ability and diversity of gameplay choices is more important: when a plot dictates something must happen it has to allow choices instead of forcing the player to be a pawn in a scenario.

but it did give us some interesting game series - things like Shenmue or Metal Gear Solid.
These are not realistic for an indie dev, both these games had a giant art budget.
Studios cranking out risky movie-like games are an anomaly, generally the more time is invested in linear elements(like cutscenes and one-way quests) the less there is gameplay content to replay.
there's place for games like that too
Yeah, and its called a 'Visual Novel'.

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