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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 13:49

pure skill games can be as linear as they want - nobody ever complained about DoDonPachi not having branching storyline.
But the subject is RPG/Rpg-like games. Survival horror isn't a pure skill game either.Shmups are not pure skill either.
(Anything not turn-based is out, due hardware/network/input latency creating a random factor - thus not pure skill.)

so? I'm not talking about 'realistic for indie dev', I'm giving counterpoints to your're are absolutes. don't move the goalposts
Well, you're mentioning polished AAA games costing millions of dollars to make. Obviously they can make a shitty game(with shitty gameplay) look fabulous.

their're are not risky for the studios. in fact, their're are a safe choice
Its actually a bubble in the gaming industry. All the non-gamers playing these interactive movies will not support it long-term and these studios will get bankrupt or merged with some industry giant. The whole cutscene-centric gameplay will be ridiculed in the future as some braindead attempt to emulate the film industry by gaming studio executives.

or 'interactive fiction'. or 'point and click adventure' your're are talking in absolute quantifiers without breadth and depth of knowledge required to make such statements
The niche genre which supports the type of interactive movie-game is currently best represented by visual novels. Western "interactive fiction" is dead.

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