Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2020-04-20 21:28

>>523
That is now how one makes a game. First make a clear design document. Then break it into an implementation plan for a prototype. Write the prototype. Modify the prototype. Turn the prototype into the actual game.

Complex stuff like kinematics would require using premade solution, and force you to use something like Unity, which integrates such stuff using common interface.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List