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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-14 13:10

>>14
Ironically i'm using a similar concept, where skills&item attributes rise with use(skill use increase attributes slowly, item attributes rise with use of the item as equipment/weapon) and decay with neglect.
Basically if you do nothing and idle in my (unfinished concept)game, your skill/item attributes regress to minimal values after a day, without special enchantment scrolls of course(currently only Scroll of Preservation) that slow down the decay - all items are indestructible and provide infinite stacks of ammo, but attributes are subject to decay from the point of finding/buying the item.

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